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Alternative to Encounter Powers?
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<blockquote data-quote="Incenjucar" data-source="post: 5949097" data-attributes="member: 6182"><p>For any power that relies on a regenerating resource (just about anything except wizards and alchemists) an Oomph System works.</p><p></p><p>Oomph System:</p><p></p><p>You get two Oomph pools. The Primary Oomph pool refreshes during a short rest. The Heroic Oomph pool refreshes on an extended rest. The Heroic Oomph pool is much harder to restore, but otherwise the Oomph from either pool does the same thing.</p><p></p><p>To use Oomph, you subtract however many Oomph points you want from either or both pools, and spend them on an ability, or the improvement of an ability. How this works can vary by the ability, and feats and powers can modify this. You can make this modify just about anything you want, from damage to to-hit to range to secondary effects to whatever.</p><p></p><p>Each class gets a suite of abilities that makes sense for it, whether at-will abilities that can be improved by Oomph, or powers that can only be activated by Oomph. Whatever works for that class.</p><p></p><p>You can simulate just about anything in D&D with an Oomph system. Even with wizards, you can just have them pre-spend Oomph in a way that locks them out of restoring Primary Oomph. Slayer? You can just spend most of your encounter Oomph at once for an encounter-long boost that lets you pull off a free single-oomph modification each round. Makes multiclassing a breeze, since all of your abilities draw from your Oomph pools, but in different ways.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5949097, member: 6182"] For any power that relies on a regenerating resource (just about anything except wizards and alchemists) an Oomph System works. Oomph System: You get two Oomph pools. The Primary Oomph pool refreshes during a short rest. The Heroic Oomph pool refreshes on an extended rest. The Heroic Oomph pool is much harder to restore, but otherwise the Oomph from either pool does the same thing. To use Oomph, you subtract however many Oomph points you want from either or both pools, and spend them on an ability, or the improvement of an ability. How this works can vary by the ability, and feats and powers can modify this. You can make this modify just about anything you want, from damage to to-hit to range to secondary effects to whatever. Each class gets a suite of abilities that makes sense for it, whether at-will abilities that can be improved by Oomph, or powers that can only be activated by Oomph. Whatever works for that class. You can simulate just about anything in D&D with an Oomph system. Even with wizards, you can just have them pre-spend Oomph in a way that locks them out of restoring Primary Oomph. Slayer? You can just spend most of your encounter Oomph at once for an encounter-long boost that lets you pull off a free single-oomph modification each round. Makes multiclassing a breeze, since all of your abilities draw from your Oomph pools, but in different ways. [/QUOTE]
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