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General Tabletop Discussion
*Dungeons & Dragons
Alternative to Legendary Resistance, Rules for Group Casting, And Conjurations
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<blockquote data-quote="doctorbadwolf" data-source="post: 9645866" data-attributes="member: 6704184"><p>Ideas for group casting specific spells. These would also work as alternate upcasting benefits. </p><p></p><p>Unseen Servant - extend the time and number of servants, or keep the number small and get a greater servant that can do complex tasks, speak, and lift heavy loads. A dozen casters (or one caster using a 5th level slot) can make a ship’s crew that lasts for 24 hours or more and has specialized skills, and can fight. </p><p></p><p>Comprehend Languages - more targets, and a bonus to checks made with the Influence Action. </p><p></p><p>Find Familiar - Increase the CR of the familiar. Gain the ability to concentrate and use your action to empower the familiar. (Huge buff to pact of the chain but I’m cool with that in theory. Also make the Beast Master’s pet a Familiar that is always of a higher power level than normal, using this. I’ll develop that more sometime)</p><p></p><p>Alarm - obviously expanded coverage area, and duration. TBH, fold this spell and Guards and Wards together. You have to upcast using spell slots to get the guards and wards effects, and if you get there by group casting they aren’t permanent?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9645866, member: 6704184"] Ideas for group casting specific spells. These would also work as alternate upcasting benefits. Unseen Servant - extend the time and number of servants, or keep the number small and get a greater servant that can do complex tasks, speak, and lift heavy loads. A dozen casters (or one caster using a 5th level slot) can make a ship’s crew that lasts for 24 hours or more and has specialized skills, and can fight. Comprehend Languages - more targets, and a bonus to checks made with the Influence Action. Find Familiar - Increase the CR of the familiar. Gain the ability to concentrate and use your action to empower the familiar. (Huge buff to pact of the chain but I’m cool with that in theory. Also make the Beast Master’s pet a Familiar that is always of a higher power level than normal, using this. I’ll develop that more sometime) Alarm - obviously expanded coverage area, and duration. TBH, fold this spell and Guards and Wards together. You have to upcast using spell slots to get the guards and wards effects, and if you get there by group casting they aren’t permanent? [/QUOTE]
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Alternative to Legendary Resistance, Rules for Group Casting, And Conjurations
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