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Alternative to magic weapons and armor so they do not break bounded accuracy.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6965900" data-attributes="member: 19675"><p>Or, in the alternative, don't give magic weapons bonuses to hit or damage, or defensive bonuses to armor at all. Instead, give them "kewl powerz" more akin to other items in the game, but with a decidedly martial bent.</p><p></p><p>In prior editions, a holy avenger weapon granted massive bonuses to attack and damage rolls. Instead, in the hands of the faithful, perhaps the weapon makes the wielder aware of all enemies of the faith- or maybe, <em>those who have harmed those the wielder has <strong>sworn to avenge</strong></em>- in a 100 mile radius. Perhaps damage done by said foes is reduced, or heals at an accelerated rate.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6965900, member: 19675"] Or, in the alternative, don't give magic weapons bonuses to hit or damage, or defensive bonuses to armor at all. Instead, give them "kewl powerz" more akin to other items in the game, but with a decidedly martial bent. In prior editions, a holy avenger weapon granted massive bonuses to attack and damage rolls. Instead, in the hands of the faithful, perhaps the weapon makes the wielder aware of all enemies of the faith- or maybe, [I]those who have harmed those the wielder has [B]sworn to avenge[/B][/I]- in a 100 mile radius. Perhaps damage done by said foes is reduced, or heals at an accelerated rate. [/QUOTE]
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Alternative to magic weapons and armor so they do not break bounded accuracy.
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