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<blockquote data-quote="Urbannen" data-source="post: 4404221" data-attributes="member: 7643"><p>I do things a bit differently in my game, it's true. A rogue moving at half speed automatically makes Search checks, meaning I, the DM, roll for him whenever he passes something. If a character is Moving Silently but doesn't know about a creature in his vicinity, I make the roll for him. Yeah, players don't always like it, but it moves the game along. </p><p></p><p> </p><p></p><p>I don't see it as Taking 5. It's like a +5 circumstance bonus. +4 and +5 are still just one rank apart to hit a DC 10 after the DC 15 has been lowered by 5. Using the rule, a +4 bonus would automatically succeed at any DC 10 task out of combat, while a +5 bonus would automatically succeed at any DC 11 task out of combat. That's pretty reasonable. Otherwise your average 1st level character can automatically succeed at so-called "tough" tasks (DC 15) when not in combat.</p><p></p><p></p><p></p><p>Right now there is no way to get a guaranteed success in combat unless your skill bonus is >= to DC minus 1. Characters would still be able to use it in combat, unlike Take 10. The prime example are moving maneuvers like Climb and Balance. I figure if the character is willing to risk moving at 1/4 speed during combat, the Climb/Balance task should be easier for them. Or say a character is trying to get a lock open while his comrades are holding off enemies: is he better off going slowly to earn -5 to the DC for a check every two rounds or attempting one normal check per round? It would be a tactical decision. </p><p></p><p>Skill Mastery would function normally, making it a more attractive option.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 4404221, member: 7643"] I do things a bit differently in my game, it's true. A rogue moving at half speed automatically makes Search checks, meaning I, the DM, roll for him whenever he passes something. If a character is Moving Silently but doesn't know about a creature in his vicinity, I make the roll for him. Yeah, players don't always like it, but it moves the game along. I don't see it as Taking 5. It's like a +5 circumstance bonus. +4 and +5 are still just one rank apart to hit a DC 10 after the DC 15 has been lowered by 5. Using the rule, a +4 bonus would automatically succeed at any DC 10 task out of combat, while a +5 bonus would automatically succeed at any DC 11 task out of combat. That's pretty reasonable. Otherwise your average 1st level character can automatically succeed at so-called "tough" tasks (DC 15) when not in combat. Right now there is no way to get a guaranteed success in combat unless your skill bonus is >= to DC minus 1. Characters would still be able to use it in combat, unlike Take 10. The prime example are moving maneuvers like Climb and Balance. I figure if the character is willing to risk moving at 1/4 speed during combat, the Climb/Balance task should be easier for them. Or say a character is trying to get a lock open while his comrades are holding off enemies: is he better off going slowly to earn -5 to the DC for a check every two rounds or attempting one normal check per round? It would be a tactical decision. Skill Mastery would function normally, making it a more attractive option. [/QUOTE]
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