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Alternative to the wizard and sorcerer
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<blockquote data-quote="Beholder Bob" data-source="post: 1234339" data-attributes="member: 12866"><p>Actually, this new core class is also for flavor. The specialist wizard and sorcerous blood do not have a real flavor of their own, and it is that combined with the desert of 6-9, 11-14, 16-19th levels that I made this class. This same view is what helped shape the classes in unearthed - to make the classes develop more fully throughout the level, rather then cherry picking prime abilities or lack of character for most levels. I'm not looking to make a more powerful class ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> ), just one in which you have something always under development. The same way a fighter looks forward to his even levels, the Arcanist is looking forward to developing his particular elements.</p><p></p><p>Now, per core rules - the prestige classes are as normal classes, only better. The loremaster gains spells every level, as well as powers. The blackgaurd compared to a fighter certainly is gaining quite a bit as well. That would be the power level they set up for the prestige classes. I agree with you in that PrC's are too powerful, but the nature of them is established in DMG. So it follows most other published materials are at the same (actually, leaning towards higher then equal or lower) power level. The only true balancing factor is roleplaying requirements - which seems to slip through the cracks for most games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Unless you make PrC's unique for your game, you will always have this problem. You could cherry pick the ones allowable - but that is just enforcing the true spirit of PrC's to begin with - the elite nature of the classes.</p><p></p><p>That all said - what do you think of this class? Is it too weak, to powerful, or not different enough to note a difference. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1234339, member: 12866"] Actually, this new core class is also for flavor. The specialist wizard and sorcerous blood do not have a real flavor of their own, and it is that combined with the desert of 6-9, 11-14, 16-19th levels that I made this class. This same view is what helped shape the classes in unearthed - to make the classes develop more fully throughout the level, rather then cherry picking prime abilities or lack of character for most levels. I'm not looking to make a more powerful class ( :eek: ), just one in which you have something always under development. The same way a fighter looks forward to his even levels, the Arcanist is looking forward to developing his particular elements. Now, per core rules - the prestige classes are as normal classes, only better. The loremaster gains spells every level, as well as powers. The blackgaurd compared to a fighter certainly is gaining quite a bit as well. That would be the power level they set up for the prestige classes. I agree with you in that PrC's are too powerful, but the nature of them is established in DMG. So it follows most other published materials are at the same (actually, leaning towards higher then equal or lower) power level. The only true balancing factor is roleplaying requirements - which seems to slip through the cracks for most games. :( Unless you make PrC's unique for your game, you will always have this problem. You could cherry pick the ones allowable - but that is just enforcing the true spirit of PrC's to begin with - the elite nature of the classes. That all said - what do you think of this class? Is it too weak, to powerful, or not different enough to note a difference. :confused: [/QUOTE]
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