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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative Turning Mechanic
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<blockquote data-quote="ichabod" data-source="post: 1187315" data-attributes="member: 1257"><p>I analyzed some numbers on this, and I'd say drop the DC to 10 plus level. If you look at the expected number of undead with the expected maximum hit dice a cleric can turn, DC 10 + level give the same expectations at middle levels, and slightly better at high and low levels. This assumes one twist: you roll for each undead in turn, and stop when one makes the save. Otherwise the expected values for the save mechanic depend on the number of undead, whose distribution is unknown. The only place it's really off is first and second levels. The only old SRD monster that really screws up these expectations are the Nightshades, but any other high wisdom undead would also throw this off.</p><p></p><p>Now, this is not necessarily a simpler mechanic. It's more d20ish, and perhaps more balanced with CR. However, the normal mechanic requries a maximum of two rolls (by the player). This mechanic requires up to one roll per undead (by the DM). In general, I'm more in favor of the players making the rolls for their actions, the DM has enough to do.</p><p></p><p>I think perhaps some sort of attack roll would be better. That would also adjust for CR. Have it do lots (d8/level?) turning damage. Treat this as subdual, except when the undead would normally pass out, it is turned/destroyed.</p></blockquote><p></p>
[QUOTE="ichabod, post: 1187315, member: 1257"] I analyzed some numbers on this, and I'd say drop the DC to 10 plus level. If you look at the expected number of undead with the expected maximum hit dice a cleric can turn, DC 10 + level give the same expectations at middle levels, and slightly better at high and low levels. This assumes one twist: you roll for each undead in turn, and stop when one makes the save. Otherwise the expected values for the save mechanic depend on the number of undead, whose distribution is unknown. The only place it's really off is first and second levels. The only old SRD monster that really screws up these expectations are the Nightshades, but any other high wisdom undead would also throw this off. Now, this is not necessarily a simpler mechanic. It's more d20ish, and perhaps more balanced with CR. However, the normal mechanic requries a maximum of two rolls (by the player). This mechanic requires up to one roll per undead (by the DM). In general, I'm more in favor of the players making the rolls for their actions, the DM has enough to do. I think perhaps some sort of attack roll would be better. That would also adjust for CR. Have it do lots (d8/level?) turning damage. Treat this as subdual, except when the undead would normally pass out, it is turned/destroyed. [/QUOTE]
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