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Alternative Turning Mechanic
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<blockquote data-quote="Grayhawk" data-source="post: 1189795" data-attributes="member: 11288"><p>Some great ideas here.</p><p></p><p>I agree with ichabod that the roll should be put in the hands of the cleric.</p><p></p><p>I agree with AeroDm that the roll should be adjusted by Cha.</p><p></p><p>I think Plane Sailing has it right with the 30 feet cone.</p><p></p><p>Perhaps this could be made like the turning check from 1st and 2nd ed., where you roll once and then use that single roll to check whether you can turn a given undead or not. Maybe something like this:</p><p></p><p>A turning check is 1d20 + cleric level + cha modifier. All undead within the AoE are turned if the check beats their individual DC's. This DC is the undead's will save + 11. (Not sure if these numbers work out OK - what do you say?)</p><p></p><p>Should there be a limiting factor on how many/how strong undead can be turned?</p><p></p><p>If so, how about limiting the total number of HD turned to a maximum of cleric's level x2? (Or will this work out to too few at low levels and too many at higher levels?)</p><p></p><p>The strongest undead you're able to turn could have a HD of cleric level + cha bonus.</p><p></p><p>If you can work out the correct way of setting the turn DC (or figuring out the appropriate 'turning power' of a cleric, being what he adds to his d20 check), are these limiting factors at all necessary?</p><p></p><p>Is it preferable to totally eliminate the undead's HD from the mix?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1189795, member: 11288"] Some great ideas here. I agree with ichabod that the roll should be put in the hands of the cleric. I agree with AeroDm that the roll should be adjusted by Cha. I think Plane Sailing has it right with the 30 feet cone. Perhaps this could be made like the turning check from 1st and 2nd ed., where you roll once and then use that single roll to check whether you can turn a given undead or not. Maybe something like this: A turning check is 1d20 + cleric level + cha modifier. All undead within the AoE are turned if the check beats their individual DC's. This DC is the undead's will save + 11. (Not sure if these numbers work out OK - what do you say?) Should there be a limiting factor on how many/how strong undead can be turned? If so, how about limiting the total number of HD turned to a maximum of cleric's level x2? (Or will this work out to too few at low levels and too many at higher levels?) The strongest undead you're able to turn could have a HD of cleric level + cha bonus. If you can work out the correct way of setting the turn DC (or figuring out the appropriate 'turning power' of a cleric, being what he adds to his d20 check), are these limiting factors at all necessary? Is it preferable to totally eliminate the undead's HD from the mix? [/QUOTE]
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