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Alternative Turning Mechanic
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<blockquote data-quote="AeroDm" data-source="post: 1191908" data-attributes="member: 13650"><p>When I worked it out I also had a set DC (created by the cleric) that was then opposed by Will saves with Turn Resistance added on as a bonus. Mathematically it all seemed to work out quite well, with only smaller isolated problems. That was the rationale behind making it a cone vs a burst.</p><p></p><p>Hence, altering it around to make it a single roll is excellent with the exception of multiple opponents. What is the DC? Do you make multiple rolls? Do you affect everyone under your check within the radius? I suppose the last one would be the most prudent.</p><p></p><p>As an aside, could someone update what the "current" system is in reference to this thread. i am getting a little lost as i follow its progression as to what has been ruled a good idea and what has been cut out.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1191908, member: 13650"] When I worked it out I also had a set DC (created by the cleric) that was then opposed by Will saves with Turn Resistance added on as a bonus. Mathematically it all seemed to work out quite well, with only smaller isolated problems. That was the rationale behind making it a cone vs a burst. Hence, altering it around to make it a single roll is excellent with the exception of multiple opponents. What is the DC? Do you make multiple rolls? Do you affect everyone under your check within the radius? I suppose the last one would be the most prudent. As an aside, could someone update what the "current" system is in reference to this thread. i am getting a little lost as i follow its progression as to what has been ruled a good idea and what has been cut out. [/QUOTE]
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