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Alternative Turning Mechanic
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<blockquote data-quote="FrankTrollman" data-source="post: 1196173" data-attributes="member: 14225"><p>How many skeletons did the PCs have?</p><p></p><p>Because as I'm figuring it, the enemies dropped two 3rd level spells just to get the flying happening.</p><p></p><p>That kind of outlay could have been a couple of Hell Hounds or Celestial Hippogriffs on the inside - and that would have toasted a pretty large number of Skeletons.</p><p></p><p>If people can recieve Fly they are about 5th level and can probably destroy Skeletons every time - every single turning attempt being like 12-14 destroyed skeletons (depending upon Charisma).</p><p></p><p>Meanwhile this new version actually allows the Skeletons a save - and they only die if they fail by 10 or more. They are only going to do that about one time in four. So with one attempt they could kill 1/4 of them, and turn half of them. In this one extremely specialized circumstance where the new Turning is perfectly suited the Cleric would destroy more Skeletons if there were more than fifty of them to begin with.</p><p></p><p>Again I ask: how many skeletons did these guys have? I'm unaware of <em>any</em> easy method to get more than fifty skeletons. And seventh level spells sure don't count, because at that point we could simply fly up to the point where we could drop a Cone straight down and cover the battlefield anyway.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1196173, member: 14225"] How many skeletons did the PCs have? Because as I'm figuring it, the enemies dropped two 3rd level spells just to get the flying happening. That kind of outlay could have been a couple of Hell Hounds or Celestial Hippogriffs on the inside - and that would have toasted a pretty large number of Skeletons. If people can recieve Fly they are about 5th level and can probably destroy Skeletons every time - every single turning attempt being like 12-14 destroyed skeletons (depending upon Charisma). Meanwhile this new version actually allows the Skeletons a save - and they only die if they fail by 10 or more. They are only going to do that about one time in four. So with one attempt they could kill 1/4 of them, and turn half of them. In this one extremely specialized circumstance where the new Turning is perfectly suited the Cleric would destroy more Skeletons if there were more than fifty of them to begin with. Again I ask: how many skeletons did these guys have? I'm unaware of [i]any[/i] easy method to get more than fifty skeletons. And seventh level spells sure don't count, because at that point we could simply fly up to the point where we could drop a Cone straight down and cover the battlefield anyway. -Frank [/QUOTE]
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