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General Tabletop Discussion
*Pathfinder & Starfinder
Alternative Turning Mechanic
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<blockquote data-quote="FrankTrollman" data-source="post: 1207635" data-attributes="member: 14225"><p>I just don't see the Charisma Mod as being unimportant - it determines how often you can do it in a day. Now, currently the rules are that you get 3 + Cha modifier per day - which means people never run out. In fact, the only reason people take Extra Turning is to get 4 extra greater turnings or to qualify for feats and prestige classes.</p><p></p><p>But if you could only do it <em>once</em> or even <em>never</em> without a Charisma mod - you'd see people caring about their Charisma modifier a lot more. he current problem is that since all Clerics have more turning attempts than they need - the bonus turning attempts aren't worth anything. If the default was <em>less</em> turning attempts than you need - it would suddenly matter a lot more.</p><p></p><p>I don't think we should encourage or require massive stat inflation. Jozan has a Charisma of what, 19 at level 20?</p><p></p><p></p><p></p><p>People wouldn't even bother to use Turn Undead under those circumstances. Undead don't have that many hit points, and every time a 3rd level Cleric is Turning he could be casting Knife Spray.</p><p></p><p>However, I would like to see more graduation in effect. Perhaps DC 15 + Level and:</p><p></p><p>Fail save: Shaken</p><p>Fail by more than 5: Shaken, Turned.</p><p>Fail by more than 10: Shaken, Turned, Staggered.</p><p>Fail by more than 15: Destroyed.</p><p></p><p>And Evil Clerics could have something similar:</p><p></p><p>Fail save: Shaken</p><p>Fail by more than 5: Shaken, Rebuked.</p><p>Fail by more than 10: Charmed.</p><p>Fail by more than 15: Commanded.</p><p></p><p>Or something along those lines. Make turning a bit more exciting. It does has the problem of being more like Blasphemy and Holy Word, however.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1207635, member: 14225"] I just don't see the Charisma Mod as being unimportant - it determines how often you can do it in a day. Now, currently the rules are that you get 3 + Cha modifier per day - which means people never run out. In fact, the only reason people take Extra Turning is to get 4 extra greater turnings or to qualify for feats and prestige classes. But if you could only do it [i]once[/i] or even [i]never[/i] without a Charisma mod - you'd see people caring about their Charisma modifier a lot more. he current problem is that since all Clerics have more turning attempts than they need - the bonus turning attempts aren't worth anything. If the default was [i]less[/i] turning attempts than you need - it would suddenly matter a lot more. I don't think we should encourage or require massive stat inflation. Jozan has a Charisma of what, 19 at level 20? People wouldn't even bother to use Turn Undead under those circumstances. Undead don't have that many hit points, and every time a 3rd level Cleric is Turning he could be casting Knife Spray. However, I would like to see more graduation in effect. Perhaps DC 15 + Level and: Fail save: Shaken Fail by more than 5: Shaken, Turned. Fail by more than 10: Shaken, Turned, Staggered. Fail by more than 15: Destroyed. And Evil Clerics could have something similar: Fail save: Shaken Fail by more than 5: Shaken, Rebuked. Fail by more than 10: Charmed. Fail by more than 15: Commanded. Or something along those lines. Make turning a bit more exciting. It does has the problem of being more like Blasphemy and Holy Word, however. -Frank [/QUOTE]
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