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Alternative uses for AP in the Anime class
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<blockquote data-quote="anondragon" data-source="post: 2235592" data-attributes="member: 18809"><p>I've made a coupleof revisions. I make use of 1/2 points in order to make the class a little more in balance with normal classes. I also decoupled HP and BAB(but that might need to be changed back)</p><p></p><p>NOTES:</p><p>1) AP limits per level do not apply for these enhancements (i.e at 1st level you can spend more than 1 AP on these abilities</p><p>2)AP can be saved between levels</p><p>3)These abilities are "normal" not supernatural. Note that most of these abilities could be replicated with magic, for far less (saves, skills)</p><p>4)Most abilities should be "set" for all future uses of this class</p><p> 4a)Skills must be "set" for all future levels of the class.</p><p></p><p>(note these are not play tested or checked on a spread sheet, just somewhere to start) </p><p></p><p></p><p>Fighting:</p><p>1 AP +1/4 to BAB (provides a 15 progression over 20 levels)</p><p>2.5 AP +1/2 to BAB (provides a 20 progression over 20 levels)</p><p></p><p></p><p>Spellcasting</p><p>1AP +1/2 spellcasting level (provides a caster level 10 over 20 levels)</p><p>2AP +3/4 spellcasting level (provides a caster level 15 over 20 levels)</p><p>3.5AP +1 spellcasting level (provides a caster level 20 over 20 levels)</p><p></p><p>Skills<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />extra class skill can only be chosen once)</p><p>1AP +2 skillpoints per level & +2 class skills (provides 4 points/level)</p><p>2AP +6 skillpoints per level & +10 class skills (provides 8 points/level)</p><p>3AP +10 skillpoints per level & +15 class skills (provides 12 points/level)</p><p>4AP +15 skillpoints per level & all skill are class skills(only if 4AP option is chosen) </p><p></p><p> </p><p>HP: (not really worth it as con boosts are better)</p><p>hp steps: d4 d6 d8 d10 2d6 2d8 2d10 3d8 3d10 4d10</p><p></p><p>.5AP increase hit die type by one steps</p><p>1AP increase hit die type by three steps</p><p>1.5AP increase hit die type by four steps</p><p>2AP increase hit die type by six steps</p><p>2.5AP increase hit die type by seven steps</p><p>3AP increase hit die type by nine steps</p><p></p><p></p><p></p><p>Saves:</p><p></p><p>.5AP increase 1 save to good progression</p><p>1AP: increase all saves to medium progression</p><p>1AP: increase 2 saves to good progression</p><p>1.5AP: increase 2 save to medium one save to good</p><p>2AP: increase all saves to good progression</p><p></p><p>Example:Arcane warrior</p><p></p><p>1AP:fighting (15 BAB progression)</p><p>1AP:casting (10 casting levels)</p><p>1AP:HP (d4 ==> d10)</p><p>1AP user's choice each level (bonus to sword attacks, infusions etc)</p><p></p><p></p><p>Example: hedge wizard</p><p></p><p>1AP: saves (all medium saves)</p><p>1AP:casting(10 casting levels)</p><p>2AP:users choice each level (extra spell attacks, summoning )</p><p></p><p>Example: Sage</p><p></p><p>1AP casting 10 levels</p><p>3AP (12 skill points per level)</p><p></p><p>Example: supernatural mage</p><p></p><p>3.5 AP casting (20 castinglevels)</p><p></p><p>1AP every other level for bonus abilities (darkvision, movement types)</p></blockquote><p></p>
[QUOTE="anondragon, post: 2235592, member: 18809"] I've made a coupleof revisions. I make use of 1/2 points in order to make the class a little more in balance with normal classes. I also decoupled HP and BAB(but that might need to be changed back) NOTES: 1) AP limits per level do not apply for these enhancements (i.e at 1st level you can spend more than 1 AP on these abilities 2)AP can be saved between levels 3)These abilities are "normal" not supernatural. Note that most of these abilities could be replicated with magic, for far less (saves, skills) 4)Most abilities should be "set" for all future uses of this class 4a)Skills must be "set" for all future levels of the class. (note these are not play tested or checked on a spread sheet, just somewhere to start) Fighting: 1 AP +1/4 to BAB (provides a 15 progression over 20 levels) 2.5 AP +1/2 to BAB (provides a 20 progression over 20 levels) Spellcasting 1AP +1/2 spellcasting level (provides a caster level 10 over 20 levels) 2AP +3/4 spellcasting level (provides a caster level 15 over 20 levels) 3.5AP +1 spellcasting level (provides a caster level 20 over 20 levels) Skills:(extra class skill can only be chosen once) 1AP +2 skillpoints per level & +2 class skills (provides 4 points/level) 2AP +6 skillpoints per level & +10 class skills (provides 8 points/level) 3AP +10 skillpoints per level & +15 class skills (provides 12 points/level) 4AP +15 skillpoints per level & all skill are class skills(only if 4AP option is chosen) HP: (not really worth it as con boosts are better) hp steps: d4 d6 d8 d10 2d6 2d8 2d10 3d8 3d10 4d10 .5AP increase hit die type by one steps 1AP increase hit die type by three steps 1.5AP increase hit die type by four steps 2AP increase hit die type by six steps 2.5AP increase hit die type by seven steps 3AP increase hit die type by nine steps Saves: .5AP increase 1 save to good progression 1AP: increase all saves to medium progression 1AP: increase 2 saves to good progression 1.5AP: increase 2 save to medium one save to good 2AP: increase all saves to good progression Example:Arcane warrior 1AP:fighting (15 BAB progression) 1AP:casting (10 casting levels) 1AP:HP (d4 ==> d10) 1AP user's choice each level (bonus to sword attacks, infusions etc) Example: hedge wizard 1AP: saves (all medium saves) 1AP:casting(10 casting levels) 2AP:users choice each level (extra spell attacks, summoning ) Example: Sage 1AP casting 10 levels 3AP (12 skill points per level) Example: supernatural mage 3.5 AP casting (20 castinglevels) 1AP every other level for bonus abilities (darkvision, movement types) [/QUOTE]
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