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Alternative/variant of cleric: the PROPHET
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<blockquote data-quote="handforged" data-source="post: 732037" data-attributes="member: 2027"><p>I'll elaborate on the ideas a bit more...</p><p></p><p>Druid- I see this individual as a worshipper of nature, just nature, every leaf is a holy object. Not to be protected at all costs, but to be respected and weighed as a valuable entity. Druid's don't seem like spiritual leaders except among groups that are especially nature oriented such as fey races and maybe some barbarians. They are the power of nature with a voice.</p><p></p><p>Shaman- A shaman is a leader of a group that is animist, that is sees spirits in all objects. They might think that their ancestors come back to guide them through life by communicating through the spirits of rocks, trees, or rivers. I envision using the Shaman class directly from OA, with few changes.</p><p></p><p>Prophet- directly connected with the divine these people seek to do their god's will. They seek to convert others to the worship of their god because it effects their power. They are the showy voice of God. They are leaders and persuaders. Or they are the distant miracle-givers that communicate through their actions but are unable to actually lead a group of followers. They lead cults, or inspire them</p><p></p><p>The way I envisioned the system originally, I saw each group (divine and nature) having a warrior(Holy Warrior/Ranger), a combo fighter/caster(Priest/Shaman), and a pure spellcaster(Prophet/Druid). I realize that the druid has decent combat abilities, especially once wildshape comes into play, but I also play a fairly low-level world where 5th level is considered noteworthy and 10th is legendary. I thought about dropping the Druid's HD to make up for the gain of spontaneous/conversion casting.</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 732037, member: 2027"] I'll elaborate on the ideas a bit more... Druid- I see this individual as a worshipper of nature, just nature, every leaf is a holy object. Not to be protected at all costs, but to be respected and weighed as a valuable entity. Druid's don't seem like spiritual leaders except among groups that are especially nature oriented such as fey races and maybe some barbarians. They are the power of nature with a voice. Shaman- A shaman is a leader of a group that is animist, that is sees spirits in all objects. They might think that their ancestors come back to guide them through life by communicating through the spirits of rocks, trees, or rivers. I envision using the Shaman class directly from OA, with few changes. Prophet- directly connected with the divine these people seek to do their god's will. They seek to convert others to the worship of their god because it effects their power. They are the showy voice of God. They are leaders and persuaders. Or they are the distant miracle-givers that communicate through their actions but are unable to actually lead a group of followers. They lead cults, or inspire them The way I envisioned the system originally, I saw each group (divine and nature) having a warrior(Holy Warrior/Ranger), a combo fighter/caster(Priest/Shaman), and a pure spellcaster(Prophet/Druid). I realize that the druid has decent combat abilities, especially once wildshape comes into play, but I also play a fairly low-level world where 5th level is considered noteworthy and 10th is legendary. I thought about dropping the Druid's HD to make up for the gain of spontaneous/conversion casting. ~hf [/QUOTE]
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Alternative/variant of cleric: the PROPHET
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