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General Tabletop Discussion
*TTRPGs General
Alternative Ways for Awarding Treasure Besides Tomb Robbing?
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<blockquote data-quote="Reynard" data-source="post: 8672485" data-attributes="member: 467"><p>I would say that heroes doing heroic things is at least perpendicular, if not opposed to, adventuring for wealth progression. Are the characters heroes or mercenaries?</p><p></p><p>But be that as it may, if wealth progression is important and you don't want your PCs to pillage the dead or loot cultural artifacts, just pay them. The Good King gives them magic items from the Royal Treasury, or the Mages Guild rewards them with enchanted gear for services rendered. Or just cold hard cash. </p><p></p><p>Another option is to structure wealth progression as active recovery of items formerly looted from the good guys, with an explicit indication that it is okay to use the stuff they find in service of recovering even more stolen artifacts. Maybe a dragon's hoard was looted, but the dragon was actually a good being protecting the Artifacts of the Realm. Now the PCs have to get it all back. or any number of other similar setups.</p><p></p><p>Finally, if the reason for wealth progression is baked into the game in such a way that it is necessary, maybe disconnect the bonuses/abilities from gear and call it boons from the gods or whatever. You don't et a +1 sword at 4th level, you get a magic aura that acts as a +1 magic tag for melee attacks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8672485, member: 467"] I would say that heroes doing heroic things is at least perpendicular, if not opposed to, adventuring for wealth progression. Are the characters heroes or mercenaries? But be that as it may, if wealth progression is important and you don't want your PCs to pillage the dead or loot cultural artifacts, just pay them. The Good King gives them magic items from the Royal Treasury, or the Mages Guild rewards them with enchanted gear for services rendered. Or just cold hard cash. Another option is to structure wealth progression as active recovery of items formerly looted from the good guys, with an explicit indication that it is okay to use the stuff they find in service of recovering even more stolen artifacts. Maybe a dragon's hoard was looted, but the dragon was actually a good being protecting the Artifacts of the Realm. Now the PCs have to get it all back. or any number of other similar setups. Finally, if the reason for wealth progression is baked into the game in such a way that it is necessary, maybe disconnect the bonuses/abilities from gear and call it boons from the gods or whatever. You don't et a +1 sword at 4th level, you get a magic aura that acts as a +1 magic tag for melee attacks. [/QUOTE]
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