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Alternative Ways to get New Class Skills (Griff)
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<blockquote data-quote="Endarire" data-source="post: 6744305" data-attributes="member: 11592"><p><strong>Originally posted by Griff:</strong></p><p></p><p>Ever wished you had a certian skill on your class list?</p><p>Wanted your Uber Mellee build to have Tumble or Cursed the skill requirements or a PrC?</p><p></p><p>i know i have. </p><p></p><p>Well ive compiled a list of feats (and domains) that grant you class skills from various sources and please feel free to suggest any extra tricks, feats, whatever, that adds new class skills... trying to stay away from multi classing tho.</p><p></p><p>o Any <strong>Show</strong></p><p>[sblock]</p><p>Aereni Focus - Player's Guide to Eberron (p.20) </p><p>Skill knowledge - UA (for use with UA Variant skill system) *check with your DM*</p><p>[/sblock]</p><p></p><p>o Appraise <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (craftsman) - DMG II (also know: architecture and engineering)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Balance <strong>Show</strong></p><p>[sblock]</p><p>Martial Study (Iron heart/stone dragon) – tome of battle[/sblock]</p><p>o Bluff <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (criminal) - DMG II (also gather info)</p><p>Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Climb <strong>Show</strong></p><p>[sblock]</p><p>Far horizons [initiate] – Races of destiny (cleric only) (adds others also)[/sblock]</p><p>o Concentration <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (martial artist) - DMG II (also tumble)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Martial Study (diamond mind) – tome of battle[/sblock]</p><p>o Craft</p><p></p><p>o Decipher Script </p><p></p><p>o Diplomacy <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (entertainer) - DMG II (also perform)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Martial Study (white raven) – tome of battle[/sblock]</p><p>o Disable Device <strong>Show</strong></p><p>[sblock]</p><p>Initiate of Gond – Players guide to Faerun (cleric only) (also adds Open lock)[/sblock]</p><p>o Disguise <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>City Slicker – Races of destiny, (adds others also)[/sblock]</p><p>o Escape Artist <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Forgery <strong>Show</strong></p><p>[sblock]</p><p>City Slicker – Races of destiny, (adds others also)[/sblock]</p><p>o Gather Information <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (criminal) - DMG II (also bluff)</p><p>Ecclesiarch – Ebberon campaign setting (adds Knowledge(local) also)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>City Slicker – Races of destiny, (adds others also) [/sblock]</p><p>o Handle Animal </p><p></p><p>o Heal <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Hide <strong>Show</strong></p><p>[sblock]</p><p>Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Martial Study (shadow hand) – tome of battle[/sblock]</p><p>o Intimidate <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (soldier) - DMG II (also know: local)</p><p>Martial Study (devoted sprit) – tome of battle</p><p>Dread Tyranny [initiate] – Races of destiny (cleric only)[/sblock]</p><p>o Jump <strong>Show</strong></p><p>[sblock]</p><p>Far horizons [initiate] – Races of destiny (cleric only) (adds others also)</p><p>Martial Study (Tiger claw) – tome of battle[/sblock]</p><p>o Knowledge<strong>Show</strong></p><p>[sblock]</p><p>All: Education – Ebberon Campaign setting</p><p>All: Draconic Knowledge, (requires Draconic heritage) - Dragon Magic</p><p>Any: Apprentice (philosopher) - DMG II (also sense motive)</p><p>Any: Apprentice (spellcaster) - DMG II (also (ab)use magic device)</p><p>Arcana: Arcane insight [initiate] –races of destiny (cleric only)</p><p>Architecture and engineering - Apprentice (craftsman) - DMG II (also apraise)</p><p>Dungeoneering: Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Local: Apprentice (soldier) - DMG II (also intimidate)</p><p>Local: Ecclesiarch – Ebberon campaign setting (adds Gather info also)</p><p>Local: City Slicker – Races of destiny, (adds others also)</p><p>Local: Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Nature: Apprentice (woodsman) - DMG II (also survival)</p><p>Planes: Keeper of forbidden lore [abyssal heritor] - Feindish codex 1 (also spellcraft)</p><p>Planes: Gatekeeper initiate – Ebberon campaign setting (requires spontaneous summon natures ally)[/sblock]</p><p>o Listen <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Whispered secrets [initiate] – Races of destiny (cleric only) (adds others also)[/sblock]</p><p>o Move Silently <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Open Lock <strong>Show</strong></p><p>[sblock]</p><p>Initiate of Gond – Players guide to Faerun (cleric only) (also adds Disable dev)[/sblock]</p><p>o Perform <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (entertainer) - DMG II (also diplomacy)</p><p>Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Profession </p><p></p><p>o Ride </p><p></p><p>o Search <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock]</p><p>o Sense Motive <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (philosopher) - DMG II (also a knowledge)</p><p>Martial Study (setting sun) – tome of battle[/sblock]</p><p>o Sleight Of Hand </p><p></p><p>o Speak Language <strong>Show</strong></p><p>[sblock]</p><p>Gift of tongues – Races of Faerun (elf only)[/sblock]</p><p>o Spellcraft <strong>Show</strong></p><p>[sblock]</p><p>Keeper of forbidden lore [abyssal heritor] - Feindish codex 1 (also know: planes)</p><p>[/sblock]</p><p>o Spot <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Whispered secrets [initiate] – Races of destiny (cleric only) (adds others also)</p><p>[/sblock]o Survival <strong>Show</strong></p><p>[sblock]</p><p>Nature: Apprentice (woodsman) - DMG II (also know: nature)</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>[/sblock]o Swim <strong>Show</strong></p><p>[sblock]</p><p>Draconic heritage (Type) – Races of the dragon (sorcerer only)</p><p>Far horizons [initiate] – Races of destiny (cleric only) (adds others also)[/sblock]</p><p>o Tumble <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (martial artist) - DMG II (also concentration)</p><p>Martial Study (desert wind) – tome of battle[/sblock]</p><p>o Use Magic Device <strong>Show</strong></p><p>[sblock]</p><p>Apprentice (spellcaster) - DMG II (also a knowledge)</p><p>[/sblock]</p><p>o Use Rope</p><p></p><p>also honourable mentions go to:</p><p>Able learner - races of destiny (human doppleganger changling only)</p><p>makes cross class ranks cost less.</p><p></p><p>Jack of all Trades - Complete adventurer</p><p>Half a rank in every skill... including trained only... </p><p>perfect for times when you realy need Profession(thermonuclear engineer) and knowledge(advanced physics) or knowledge(inappropriate pick-up lines)</p><p></p><p><strong>Originally posted by Griff:</strong></p><p></p><p>Cleric domains which grant new class skills:</p><p></p><p>Appraise <strong>Show</strong></p><p>[sblock]</p><p>Pact - Spell compendium (also Intimidate, sense motive)</p><p>Wealth - Spell compendium.[/sblock]</p><p></p><p>Bluff <strong>Show</strong></p><p>[sblock]</p><p>Baator [planar] - Spell compendium</p><p>Dragon - Spell compendium (also Intimidate)</p><p>Envy - Spell compendium </p><p>Trickery - PHB (also disguise and hide)[/sblock]</p><p></p><p>Disable Device <strong>Show</strong></p><p>[sblock]</p><p>Kobold - <a href="http://www.wizards.com/default.asp?x=dnd/we/20060420a" target="_blank">here</a> (also search and trapfinding ability) </p><p>[/sblock]</p><p></p><p>Disguise <strong>Show</strong></p><p>[sblock]</p><p>Trickery - PHB (also bluff and hide)[/sblock]</p><p></p><p>Hide <strong>Show</strong></p><p>[sblock]</p><p>Trickery - PHB (also bluff and Disguise)</p><p>[/sblock]</p><p></p><p>Intimidate <strong>Show</strong></p><p>[sblock]</p><p>Abyss [planar] - Spell compendium</p><p>Dragon - Spell compendium (also Bluff)</p><p>Herald - BOED</p><p>Pact - Spell compendium (also appraise, sense motive)[/sblock]</p><p></p><p>Knowledge <strong>Show</strong></p><p>[sblock]</p><p>All: knowledge - PHB</p><p>Nature: Animal - PHB</p><p>Nature: Plant - PHB[/sblock]</p><p></p><p>Search <strong>Show</strong></p><p>[sblock]</p><p>Kobold - <a href="http://www.wizards.com/default.asp?x=dnd/we/20060420a" target="_blank">here</a> (also Disable device and trapfinding ability) </p><p>[/sblock]</p><p></p><p>Sense Motive <strong>Show</strong></p><p>[sblock]</p><p>Celestia [planar] - Spell compendium</p><p>Pact - Spell compendium (also appraise, intimidate)[/sblock]</p><p></p><p>Survival <strong>Show</strong></p><p>[sblock]</p><p>Arborea [planar] - Spell compendium</p><p>Travel - PHB [/sblock]</p><p></p><p><strong>Originally posted by icedrake:</strong></p><p></p><p>Don't forget the human paragon who lets you choose one skill as a class skill for all classes after taking a level in it.</p><p></p><p><strong>Originally posted by grim_sage:</strong></p><p></p><p>Skill Knowledge (UA) makes any two skills class skills for <strong>all</strong> your classes if they're class skills for <strong>any</strong> of your classes, or a single skill if it's not on any of your class skill lists</p><p></p><p><strong>Originally posted by tsuyoshikentsu:</strong></p><p></p><p>Apprentice, of DMG II.</p><p></p><p><strong>Originally posted by tweedledope:</strong></p><p></p><p>For the one millionth time...Skill Knowledge is <strong>NOT</strong> for standard skill systems. This is why it is under the Alternative Skill Section. </p><p></p><p>-=TD=-</p><p></p><p><strong>Originally posted by grim_sage:</strong></p><p></p><p>Nevertheless, for completeness' sake.</p><p>You have a point that you might add a note alongside it.</p><p></p><p><strong>Originally posted by Griff:</strong></p><p></p><p>well i added it in anyway, has a big note next to it too.</p><p></p><p>Apprentice is really good, shame it can only be taken at first...</p><p></p><p>i hate how scattered about feats are these days, how long before WoTC makes a feat compendium?</p><p></p><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p></p><p>Where a feat is listed doesn't matter. Nowhere in the feat does it say it is for alternative skill systems only. Deadly Precision and Greater Manyshot are in the Expanded Psionic Handbook. Does that mean they are only available in a psionic campaign? Not if your dm is at all reasonable since they have nothing to do with psionics. This feat is mentioned in a sidebar. There is nothing in it that says it only applies to the alternate skill system. It makes no allusions to rules in the alternate skill system. Therefore it works in any skill system that doesn't use rules that contradict it.</p><p></p><p><strong>Originally posted by tacoronte:</strong></p><p></p><p>Nice compilation !</p><p></p><p>Surreal, would you be so kind to add this one to your Handy Links post? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Originally posted by nanshork:</strong></p><p></p><p>Remember, the Dragontouched feat lets you take those Draconic Heritage feats as if you were a sorcerer.</p><p></p><p><strong>Originally posted by surreal:</strong></p><p></p><p></p><p>I don't have my laptop with me at the moment, which is where I keep all my files. I've been meaning to make an update in the next couple days though.</p><p></p><p><strong>Originally posted by yetok:</strong></p><p></p><p>Apprentice only allows it to function as a Class Skill in terms of max rank once you hit 5th level. After that, it goes back to 2 skill points per rank.</p><p></p><p>Just wanted to add that for completeness.</p><p></p><p><strong>Originally posted by daeger:</strong></p><p></p><p>I know it doesn't technically grant you class skills, but I find Able Learner to be an incredibly useful feat in builds that do a lot of multiclassing.</p><p></p><p><strong>Originally posted by tweedledope:</strong></p><p></p><p></p><p>Yes, actually, it does. Read it again. The Unearthed Arcana is FULL of <strong>VARIANT</strong> rules. Thus, this feat is a VARIANT. This has been discussed a thousand times, and, everytime it is ruled by either CustServ (not too reliable) or by the general public that it is not for the normal skill system.</p><p></p><p>-=TD=-</p><p></p><p><strong>Originally posted by necromas:</strong></p><p></p><p>It's not 3.5 material, but I'm sure I saw a 3.0 feat that let you pick ANY 2 skills and make em class skills.</p><p></p><p><strong>Originally posted by Griff:</strong></p><p></p><p>the 3.0 version of cosmopolitan (FRCS) used to be: get a class skill and get +2 with it.</p><p></p><p>that was one of the motivating factors behind making this thread actually... loosing that to 3.5 was a harsh blow.</p><p></p><p>maybe thats what you're thinking of Necromas?</p><p></p><p><strong>Originally posted by TAFENERD:</strong></p><p></p><p><strong>DRACONC KNOWLEDGE</strong> from <em>Dragon Magic</em> page 17 gives you all knowledge skills as class skills for all your classes and it also give a bonus on knowledge checks equal to the number of draconic feats you have. </p><p></p><p>Since you need Draconic Heritage to get it and draconic knowledge is a draconic feat itself that means at least a +2 unnamed bonus on all knowledge checks, more if you take other draconic feats.</p><p></p><p><strong>Originally posted by zombiegleemax:</strong></p><p></p><p><strong>DRACONC KNOWLEDGE</strong> feat from Draconomicon. Functions as a bardic knowledge check without having to be a bard. It's not an actual class skill persay, however it flows with the post. <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/cool.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Originally posted by friendlyfrog:</strong></p><p></p><p>The Kobold domain from <a href="http://www.wizards.com/default.asp?x=dnd/we/20060420a" target="_blank">here</a> gives Disable device and Search in addition to Trapfinding ability.</p><p></p><p><strong>Originally posted by tsuyoshikentsu:</strong></p><p></p><p>Flexible Mind, from Dragon something or another.</p><p></p><p><strong>Originally posted by surreal:</strong></p><p></p><p>Aereni Focus, Player's Guide to Eberron (p.20) - a single skill of your choice becomes a class skill</p><p></p><p><strong>Originally posted by Griff:</strong></p><p></p><p>i just added one from feindish codex 1, </p><p></p><p>is there anything that qualifies from feindish codex 2? </p><p></p><p>or complete scoundrel</p><p>i dont have that one yet...</p><p></p><p><strong>Originally posted by awaken_D_M_golem:</strong></p><p></p><p>Dragon #349 - psionic content at the back , has a feat that adds Autohypnosis skill ,</p><p>and it does something else that's a little weird , but i'm 'away from store' , (heh).</p><p></p><p>commentary - resist dying , within autohypnosis , might be mandatory for Fighters above level 8 ... <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/rolleyes.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Originally posted by elondir:</strong></p><p></p><p>Factotum + Able Learner = ALL skills are class skills forever more.</p><p></p><p><strong>Originally posted by inkubus:</strong></p><p></p><p>Here's another possibility to get tumble, knwoledge (local), sense motive and gather information:</p><p></p><p>Skilled City-Dweller</p><p></p><p>The various wilderness-oriented skills are valuable indeed, but make less sense -- and may prove less useful -- for an urban character.</p><p></p><p>Class: Any class that has one or more of the "skills replaced," as listed below, on its list of class skills.</p><p></p><p>Level: 1st.</p><p></p><p>Replaces: If you select this class feature, you do not gain the "skills replaced" as listed below.</p><p></p><p>Benefit: The skilled city-dweller gains one or more skills as class skills, at the expense of other skills. If she does not have the proper skill to lose, she cannot gain the skill it grants as an urban benefit.</p><p></p><p>Note that she need not swap out all these skills. A skilled city-dweller may pick and choose, but she cannot later change her mind.</p><p></p><p>Skilled City-Dweller</p><p>Skill Gained Skill Replaced</p><p>Gather Information Handle Animal</p><p>Knowledge (local) Knowledge (nature)</p><p>Sense Motive Survival</p><p>Tumble Ride</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/we/20070228a(x)" target="_blank">http://www.wizards.com/default.asp?x=dnd/we/20070228a(x)</a></p><p></p><p>Cheers,</p><p>Inkubus</p><p></p><p><strong>Originally posted by dither:</strong></p><p></p><p>Illithid Heritage in the Complete Psionic grants Intimidate as a class skill... requires psionic subtype or power point reserve... maybe something else... someone with the book double-check this, please.</p><p></p><p><strong>Originally posted by juton:</strong></p><p></p><p>The 'Versatile' feat from Rokugan d20 lets you pick any 2 skills as class skills. As mentioned above 'Cosmopolitan' from one of the Faerun books let you add one class skill with a +2 bonus. I'm not sure if either are these are 3.5 though.</p><p></p><p>This is a little more cheesy, if you take able learner, you can basically treat any skill as a class skill if it is a class skill known to any one of your classes.</p><p></p><p><strong>Originally posted by dither:</strong></p><p></p><p></p><p>Combine this with a 1-level dip into Factotum (I realize this goes against the no-multiclassing idea) to get EVERY SKILL AS A CLASS SKILL. This includes Martial Study and Autohypnosis, among others.</p><p></p><p><strong>Originally posted by merlinthetuna:</strong></p><p></p><p>If Jack of All Trades gets an honorable mention, <strong>Elf Dilettante</strong> (<em>Races of the Wild</em>) deserves one as well. It's literally the same as Jack of All Trades, except that you also receive a +1 bonus on all untrained skill checks.</p><p></p><p><strong>Originally posted by surreal:</strong></p><p></p><p>Something that you may want to add here is the alternative skills granted by substitution levels. There are a couple nice gems that get overlooked. For example, Kalashtar Monk (RoE) gets knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />sionics, which leads to War Mind. Half-elf Ranger (RoD) gets gather information which allows early entry into Bloodhound (CV). Etc.</p><p></p><p><strong>Originally posted by surreal:</strong></p><p></p><p>Sense Motive - feat: Hashalaq Ancestor, Player's Guide to Eberron, Kalashtar only</p><p></p><p><strong>Originally posted by tsuyoshikentsu:</strong></p><p></p><p>Flexible Mind, from Dragon. Two skills are class skills with a +1 on each. You have to be Chaotic, though.</p><p></p><p><strong>Originally posted by burning_duck:</strong></p><p></p><p>The <strong>City</strong> domain (Races of Destiny p162) for Gather Info & Knowledge (local).</p><p></p><p><strong>Originally posted by Harliquinn:</strong></p><p></p><p>Search / Disable Device: Kobold Domain</p><p></p><p><strong>Originally posted by Scottbert:</strong></p><p></p><p>As I recall, Well-Rounded (Oriental Adventures) and Cosmopolitan (PGtF, regional) both grant you an additional class skill and a +2 bonus to checks with that skill.</p><p></p><p>About cleric domains (and psionic mantles), do those only add to your cleric (or Ardent/Divine Mind) class skills, or do they add to the class skills for all of your classes? I think it's the former, but if there's a rule somewhere that clearly states it's the latter, it would probably have a lot of optimization applications.</p><p></p><p><strong>Originally posted by surreal:</strong></p><p></p><p>Use Magic Device - Magic Mantle, Complete Psionic p.70</p><p></p><p><strong>Originally posted by ank:</strong></p><p></p><p></p><p>That feat is only for <strong>True Dragons.</strong> Otherise it would be an exellent choice.</p><p></p><p><strong>Originally posted by Harliquinn:</strong></p><p></p><p>Have there been any updates or changes to this with the recent books that have been released? I am considering a skill heavy character in an upcoming campaign.</p><p></p><p><strong>Originally posted by surreal:</strong></p><p></p><p>Initiate feats from Dragon Magic: (all skills to your cleric list)</p><p>Initiate of Aasterinian - bluff, disguise, speak language, sleight of hand</p><p>Initiate of Astilabor - disable device, open lock, search</p><p>Initiate of Lendys - gather information, sense motive</p><p>Initiate of Tiamat - intimidate</p><p></p><p>I'm sure other initiate feats in other books offer similar expanded skill lists, and some are even non-cleric.</p><p></p><p>I remember someone was asking how to get "Sleight of Hand" as a class skill a couple days ago, which is what prompted me to write these up in here.</p><p></p><p><strong>Originally posted by Dictum_Mortuum:</strong></p><p></p><p>there are a bunch of races in RotD that give you extra class skills. For example <em>silverbrow humans</em> give you <em>disguise</em> as an extra class skill. (helps chameleons)</p></blockquote><p></p>
[QUOTE="Endarire, post: 6744305, member: 11592"] [b]Originally posted by Griff:[/b] Ever wished you had a certian skill on your class list? Wanted your Uber Mellee build to have Tumble or Cursed the skill requirements or a PrC? i know i have. Well ive compiled a list of feats (and domains) that grant you class skills from various sources and please feel free to suggest any extra tricks, feats, whatever, that adds new class skills... trying to stay away from multi classing tho. o Any [b]Show[/b] [sblock] Aereni Focus - Player's Guide to Eberron (p.20) Skill knowledge - UA (for use with UA Variant skill system) *check with your DM* [/sblock] o Appraise [b]Show[/b] [sblock] Apprentice (craftsman) - DMG II (also know: architecture and engineering) Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Balance [b]Show[/b] [sblock] Martial Study (Iron heart/stone dragon) – tome of battle[/sblock] o Bluff [b]Show[/b] [sblock] Apprentice (criminal) - DMG II (also gather info) Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others) Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Climb [b]Show[/b] [sblock] Far horizons [initiate] – Races of destiny (cleric only) (adds others also)[/sblock] o Concentration [b]Show[/b] [sblock] Apprentice (martial artist) - DMG II (also tumble) Draconic heritage (Type) – Races of the dragon (sorcerer only) Martial Study (diamond mind) – tome of battle[/sblock] o Craft o Decipher Script o Diplomacy [b]Show[/b] [sblock] Apprentice (entertainer) - DMG II (also perform) Draconic heritage (Type) – Races of the dragon (sorcerer only) Martial Study (white raven) – tome of battle[/sblock] o Disable Device [b]Show[/b] [sblock] Initiate of Gond – Players guide to Faerun (cleric only) (also adds Open lock)[/sblock] o Disguise [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only) City Slicker – Races of destiny, (adds others also)[/sblock] o Escape Artist [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Forgery [b]Show[/b] [sblock] City Slicker – Races of destiny, (adds others also)[/sblock] o Gather Information [b]Show[/b] [sblock] Apprentice (criminal) - DMG II (also bluff) Ecclesiarch – Ebberon campaign setting (adds Knowledge(local) also) Draconic heritage (Type) – Races of the dragon (sorcerer only) City Slicker – Races of destiny, (adds others also) [/sblock] o Handle Animal o Heal [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Hide [b]Show[/b] [sblock] Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others) Draconic heritage (Type) – Races of the dragon (sorcerer only) Martial Study (shadow hand) – tome of battle[/sblock] o Intimidate [b]Show[/b] [sblock] Apprentice (soldier) - DMG II (also know: local) Martial Study (devoted sprit) – tome of battle Dread Tyranny [initiate] – Races of destiny (cleric only)[/sblock] o Jump [b]Show[/b] [sblock] Far horizons [initiate] – Races of destiny (cleric only) (adds others also) Martial Study (Tiger claw) – tome of battle[/sblock] o Knowledge[b]Show[/b] [sblock] All: Education – Ebberon Campaign setting All: Draconic Knowledge, (requires Draconic heritage) - Dragon Magic Any: Apprentice (philosopher) - DMG II (also sense motive) Any: Apprentice (spellcaster) - DMG II (also (ab)use magic device) Arcana: Arcane insight [initiate] –races of destiny (cleric only) Architecture and engineering - Apprentice (craftsman) - DMG II (also apraise) Dungeoneering: Draconic heritage (Type) – Races of the dragon (sorcerer only) Local: Apprentice (soldier) - DMG II (also intimidate) Local: Ecclesiarch – Ebberon campaign setting (adds Gather info also) Local: City Slicker – Races of destiny, (adds others also) Local: Draconic heritage (Type) – Races of the dragon (sorcerer only) Nature: Apprentice (woodsman) - DMG II (also survival) Planes: Keeper of forbidden lore [abyssal heritor] - Feindish codex 1 (also spellcraft) Planes: Gatekeeper initiate – Ebberon campaign setting (requires spontaneous summon natures ally)[/sblock] o Listen [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only) Whispered secrets [initiate] – Races of destiny (cleric only) (adds others also)[/sblock] o Move Silently [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Open Lock [b]Show[/b] [sblock] Initiate of Gond – Players guide to Faerun (cleric only) (also adds Disable dev)[/sblock] o Perform [b]Show[/b] [sblock] Apprentice (entertainer) - DMG II (also diplomacy) Greensinger initiate – Ebberon campaign setting (requires spontaneous summon natures ally) (adds others) Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Profession o Ride o Search [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only)[/sblock] o Sense Motive [b]Show[/b] [sblock] Apprentice (philosopher) - DMG II (also a knowledge) Martial Study (setting sun) – tome of battle[/sblock] o Sleight Of Hand o Speak Language [b]Show[/b] [sblock] Gift of tongues – Races of Faerun (elf only)[/sblock] o Spellcraft [b]Show[/b] [sblock] Keeper of forbidden lore [abyssal heritor] - Feindish codex 1 (also know: planes) [/sblock] o Spot [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only) Whispered secrets [initiate] – Races of destiny (cleric only) (adds others also) [/sblock]o Survival [b]Show[/b] [sblock] Nature: Apprentice (woodsman) - DMG II (also know: nature) Draconic heritage (Type) – Races of the dragon (sorcerer only) [/sblock]o Swim [b]Show[/b] [sblock] Draconic heritage (Type) – Races of the dragon (sorcerer only) Far horizons [initiate] – Races of destiny (cleric only) (adds others also)[/sblock] o Tumble [b]Show[/b] [sblock] Apprentice (martial artist) - DMG II (also concentration) Martial Study (desert wind) – tome of battle[/sblock] o Use Magic Device [b]Show[/b] [sblock] Apprentice (spellcaster) - DMG II (also a knowledge) [/sblock] o Use Rope also honourable mentions go to: Able learner - races of destiny (human doppleganger changling only) makes cross class ranks cost less. Jack of all Trades - Complete adventurer Half a rank in every skill... including trained only... perfect for times when you realy need Profession(thermonuclear engineer) and knowledge(advanced physics) or knowledge(inappropriate pick-up lines) [b]Originally posted by Griff:[/b] Cleric domains which grant new class skills: Appraise [b]Show[/b] [sblock] Pact - Spell compendium (also Intimidate, sense motive) Wealth - Spell compendium.[/sblock] Bluff [b]Show[/b] [sblock] Baator [planar] - Spell compendium Dragon - Spell compendium (also Intimidate) Envy - Spell compendium Trickery - PHB (also disguise and hide)[/sblock] Disable Device [b]Show[/b] [sblock] Kobold - [URL=http://www.wizards.com/default.asp?x=dnd/we/20060420a]here[/URL] (also search and trapfinding ability) [/sblock] Disguise [b]Show[/b] [sblock] Trickery - PHB (also bluff and hide)[/sblock] Hide [b]Show[/b] [sblock] Trickery - PHB (also bluff and Disguise) [/sblock] Intimidate [b]Show[/b] [sblock] Abyss [planar] - Spell compendium Dragon - Spell compendium (also Bluff) Herald - BOED Pact - Spell compendium (also appraise, sense motive)[/sblock] Knowledge [b]Show[/b] [sblock] All: knowledge - PHB Nature: Animal - PHB Nature: Plant - PHB[/sblock] Search [b]Show[/b] [sblock] Kobold - [URL=http://www.wizards.com/default.asp?x=dnd/we/20060420a]here[/URL] (also Disable device and trapfinding ability) [/sblock] Sense Motive [b]Show[/b] [sblock] Celestia [planar] - Spell compendium Pact - Spell compendium (also appraise, intimidate)[/sblock] Survival [b]Show[/b] [sblock] Arborea [planar] - Spell compendium Travel - PHB [/sblock] [b]Originally posted by icedrake:[/b] Don't forget the human paragon who lets you choose one skill as a class skill for all classes after taking a level in it. [b]Originally posted by grim_sage:[/b] Skill Knowledge (UA) makes any two skills class skills for [b]all[/b] your classes if they're class skills for [b]any[/b] of your classes, or a single skill if it's not on any of your class skill lists [b]Originally posted by tsuyoshikentsu:[/b] Apprentice, of DMG II. [b]Originally posted by tweedledope:[/b] For the one millionth time...Skill Knowledge is [b]NOT[/b] for standard skill systems. This is why it is under the Alternative Skill Section. -=TD=- [b]Originally posted by grim_sage:[/b] Nevertheless, for completeness' sake. You have a point that you might add a note alongside it. [b]Originally posted by Griff:[/b] well i added it in anyway, has a big note next to it too. Apprentice is really good, shame it can only be taken at first... i hate how scattered about feats are these days, how long before WoTC makes a feat compendium? [b]Originally posted by zombiegleemax:[/b] Where a feat is listed doesn't matter. Nowhere in the feat does it say it is for alternative skill systems only. Deadly Precision and Greater Manyshot are in the Expanded Psionic Handbook. Does that mean they are only available in a psionic campaign? Not if your dm is at all reasonable since they have nothing to do with psionics. This feat is mentioned in a sidebar. There is nothing in it that says it only applies to the alternate skill system. It makes no allusions to rules in the alternate skill system. Therefore it works in any skill system that doesn't use rules that contradict it. [b]Originally posted by tacoronte:[/b] Nice compilation ! Surreal, would you be so kind to add this one to your Handy Links post? :D [b]Originally posted by nanshork:[/b] Remember, the Dragontouched feat lets you take those Draconic Heritage feats as if you were a sorcerer. [b]Originally posted by surreal:[/b] I don't have my laptop with me at the moment, which is where I keep all my files. I've been meaning to make an update in the next couple days though. [b]Originally posted by yetok:[/b] Apprentice only allows it to function as a Class Skill in terms of max rank once you hit 5th level. After that, it goes back to 2 skill points per rank. Just wanted to add that for completeness. [b]Originally posted by daeger:[/b] I know it doesn't technically grant you class skills, but I find Able Learner to be an incredibly useful feat in builds that do a lot of multiclassing. [b]Originally posted by tweedledope:[/b] Yes, actually, it does. Read it again. The Unearthed Arcana is FULL of [b]VARIANT[/b] rules. Thus, this feat is a VARIANT. This has been discussed a thousand times, and, everytime it is ruled by either CustServ (not too reliable) or by the general public that it is not for the normal skill system. -=TD=- [b]Originally posted by necromas:[/b] It's not 3.5 material, but I'm sure I saw a 3.0 feat that let you pick ANY 2 skills and make em class skills. [b]Originally posted by Griff:[/b] the 3.0 version of cosmopolitan (FRCS) used to be: get a class skill and get +2 with it. that was one of the motivating factors behind making this thread actually... loosing that to 3.5 was a harsh blow. maybe thats what you're thinking of Necromas? [b]Originally posted by TAFENERD:[/b] [b]DRACONC KNOWLEDGE[/b] from [i]Dragon Magic[/i] page 17 gives you all knowledge skills as class skills for all your classes and it also give a bonus on knowledge checks equal to the number of draconic feats you have. Since you need Draconic Heritage to get it and draconic knowledge is a draconic feat itself that means at least a +2 unnamed bonus on all knowledge checks, more if you take other draconic feats. [b]Originally posted by zombiegleemax:[/b] [b]DRACONC KNOWLEDGE[/b] feat from Draconomicon. Functions as a bardic knowledge check without having to be a bard. It's not an actual class skill persay, however it flows with the post. [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/cool.gif[/IMG] [b]Originally posted by friendlyfrog:[/b] The Kobold domain from [URL=http://www.wizards.com/default.asp?x=dnd/we/20060420a]here[/URL] gives Disable device and Search in addition to Trapfinding ability. [b]Originally posted by tsuyoshikentsu:[/b] Flexible Mind, from Dragon something or another. [b]Originally posted by surreal:[/b] Aereni Focus, Player's Guide to Eberron (p.20) - a single skill of your choice becomes a class skill [b]Originally posted by Griff:[/b] i just added one from feindish codex 1, is there anything that qualifies from feindish codex 2? or complete scoundrel i dont have that one yet... [b]Originally posted by awaken_D_M_golem:[/b] Dragon #349 - psionic content at the back , has a feat that adds Autohypnosis skill , and it does something else that's a little weird , but i'm 'away from store' , (heh). commentary - resist dying , within autohypnosis , might be mandatory for Fighters above level 8 ... [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/rolleyes.gif[/IMG] [b]Originally posted by elondir:[/b] Factotum + Able Learner = ALL skills are class skills forever more. [b]Originally posted by inkubus:[/b] Here's another possibility to get tumble, knwoledge (local), sense motive and gather information: Skilled City-Dweller The various wilderness-oriented skills are valuable indeed, but make less sense -- and may prove less useful -- for an urban character. Class: Any class that has one or more of the "skills replaced," as listed below, on its list of class skills. Level: 1st. Replaces: If you select this class feature, you do not gain the "skills replaced" as listed below. Benefit: The skilled city-dweller gains one or more skills as class skills, at the expense of other skills. If she does not have the proper skill to lose, she cannot gain the skill it grants as an urban benefit. Note that she need not swap out all these skills. A skilled city-dweller may pick and choose, but she cannot later change her mind. Skilled City-Dweller Skill Gained Skill Replaced Gather Information Handle Animal Knowledge (local) Knowledge (nature) Sense Motive Survival Tumble Ride [url]http://www.wizards.com/default.asp?x=dnd/we/20070228a(x)[/url] Cheers, Inkubus [b]Originally posted by dither:[/b] Illithid Heritage in the Complete Psionic grants Intimidate as a class skill... requires psionic subtype or power point reserve... maybe something else... someone with the book double-check this, please. [b]Originally posted by juton:[/b] The 'Versatile' feat from Rokugan d20 lets you pick any 2 skills as class skills. As mentioned above 'Cosmopolitan' from one of the Faerun books let you add one class skill with a +2 bonus. I'm not sure if either are these are 3.5 though. This is a little more cheesy, if you take able learner, you can basically treat any skill as a class skill if it is a class skill known to any one of your classes. [b]Originally posted by dither:[/b] Combine this with a 1-level dip into Factotum (I realize this goes against the no-multiclassing idea) to get EVERY SKILL AS A CLASS SKILL. This includes Martial Study and Autohypnosis, among others. [b]Originally posted by merlinthetuna:[/b] If Jack of All Trades gets an honorable mention, [b]Elf Dilettante[/b] ([i]Races of the Wild[/i]) deserves one as well. It's literally the same as Jack of All Trades, except that you also receive a +1 bonus on all untrained skill checks. [b]Originally posted by surreal:[/b] Something that you may want to add here is the alternative skills granted by substitution levels. There are a couple nice gems that get overlooked. For example, Kalashtar Monk (RoE) gets knowledge:psionics, which leads to War Mind. Half-elf Ranger (RoD) gets gather information which allows early entry into Bloodhound (CV). Etc. [b]Originally posted by surreal:[/b] Sense Motive - feat: Hashalaq Ancestor, Player's Guide to Eberron, Kalashtar only [b]Originally posted by tsuyoshikentsu:[/b] Flexible Mind, from Dragon. Two skills are class skills with a +1 on each. You have to be Chaotic, though. [b]Originally posted by burning_duck:[/b] The [b]City[/b] domain (Races of Destiny p162) for Gather Info & Knowledge (local). [b]Originally posted by Harliquinn:[/b] Search / Disable Device: Kobold Domain [b]Originally posted by Scottbert:[/b] As I recall, Well-Rounded (Oriental Adventures) and Cosmopolitan (PGtF, regional) both grant you an additional class skill and a +2 bonus to checks with that skill. About cleric domains (and psionic mantles), do those only add to your cleric (or Ardent/Divine Mind) class skills, or do they add to the class skills for all of your classes? I think it's the former, but if there's a rule somewhere that clearly states it's the latter, it would probably have a lot of optimization applications. [b]Originally posted by surreal:[/b] Use Magic Device - Magic Mantle, Complete Psionic p.70 [b]Originally posted by ank:[/b] That feat is only for [b]True Dragons.[/b] Otherise it would be an exellent choice. [b]Originally posted by Harliquinn:[/b] Have there been any updates or changes to this with the recent books that have been released? I am considering a skill heavy character in an upcoming campaign. [b]Originally posted by surreal:[/b] Initiate feats from Dragon Magic: (all skills to your cleric list) Initiate of Aasterinian - bluff, disguise, speak language, sleight of hand Initiate of Astilabor - disable device, open lock, search Initiate of Lendys - gather information, sense motive Initiate of Tiamat - intimidate I'm sure other initiate feats in other books offer similar expanded skill lists, and some are even non-cleric. I remember someone was asking how to get "Sleight of Hand" as a class skill a couple days ago, which is what prompted me to write these up in here. [b]Originally posted by Dictum_Mortuum:[/b] there are a bunch of races in RotD that give you extra class skills. For example [i]silverbrow humans[/i] give you [i]disguise[/i] as an extra class skill. (helps chameleons) [/QUOTE]
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