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<blockquote data-quote="Hawk Diesel" data-source="post: 7309024" data-attributes="member: 59848"><p>[MENTION=1465]Li Shenron[/MENTION] I'm basing this off personal experience, as my wife's first time playing with me (or ever) was a moon druid because she thought it would be cool to turn into a bear and rip stuff up. But she never used her wild shape abilities for many of the reasons I pointed out, including complexity and record keeping. She didn't want to have to search through multiple pages or look at different character sheets just to be a bear and rip stuff up. Individual experiences vary.</p><p></p><p>Additionally, I don't see how my design goes against anything I'm trying to achieve. You don't need to look up new stats. You don't need to record new character sheets to keep track of your new form. Any changes to your character are based off of what you already have on your character sheet. The attack is no different than having a new weapon. And the Combat Wild Shape gains the equivalent of a cantrip. You don't need to flip through a book or compare any options. Wild shape becomes little different than a Barbarian's Rage.</p><p></p><p>Also, my experience and perspective tells me that CR is not a good means for standardizing what abilities a player should have. For example, why is it such a jump for a player to grab a CR 1/4 wolf versus a CR 1/4 mephit, skeleton, or sprite? Yes, Druids are mechanically limited to beasts, but why? And if these CRs are similar, what is to prevent a future supplement to create a CR 1/4 beast with stats like the creatures I mentioned? Also, I will reiterate that a player should not view the Monster Manual or any such splat book (like Volo's Guide) as a player resource. But that is what these things become for druids with wildshape, ESPECIALLY for moon druids. Another issue is that most higher CR beast are also large or huge sized. This means if there is relatively little space (such as a tavern or a cave) a moon druid is not able to use the fullest extent of their powers because the power of their form is so often tied to their size. </p><p></p><p>I feel my adjustment allows the player the choice to describe what the form looks like (allowing the player to determine what the druid considers natural or beastial) while also standardizing the form and providing benefits (such as advantage on Perception and Stealth checks in additional to increased movement speed/options).</p><p></p><p>As for those speaking about MAD, I don't see this? I mean, please if I have a blindspot point it out. But Non-Moon Druids are not meant to use their forms for battle. They get some speed with different modalities, a little bit of temp HP if they go swift (maybe this should be given to both swift and exploration forms?), and heightened senses and stealth. Yes, Druids are unlikely to have good Dex for Stealth (hence the advantage and for Exploration, smaller size for greater options for hiding). These aren't meant to be forms where a change in stats is going to be terribly helpful or meaningful.</p><p></p><p>But Moon Druid has all their main abilities shifted to Wisdom. They get temp HP to compensate for Con, they get a form of Unarmored Defense to compensate for lower AC/Dex, and they get an attack designed like a cantrip that also deals a bonus to damage equal to wisdom mod (maybe that wasn't clear). Additionally, these druids can still use their spell slots as a bonus action to heal. And since they can't use spells in wild shape otherwise, I don't see them having any issues as a frontline combatant. With Standard Array, they can focus on Wisdom as they always do and that alone will boost any lower stat. So I guess I'm just not seeing it. Unless you are also wanting boosts to saving throws and skills? Which... c'mon. Druid shouldn't be able to be a monk or Rogue based on their wildshape. I don't think the point of the wild shape was to find the right form for every situation, but have some benefits that allow them to be better scouts and (in the case of Moon Druid) a competent combatant. I think my adjustments achieve both.</p><p></p><p>EDITED: Updated for grammar and expounding on argument.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7309024, member: 59848"] [MENTION=1465]Li Shenron[/MENTION] I'm basing this off personal experience, as my wife's first time playing with me (or ever) was a moon druid because she thought it would be cool to turn into a bear and rip stuff up. But she never used her wild shape abilities for many of the reasons I pointed out, including complexity and record keeping. She didn't want to have to search through multiple pages or look at different character sheets just to be a bear and rip stuff up. Individual experiences vary. Additionally, I don't see how my design goes against anything I'm trying to achieve. You don't need to look up new stats. You don't need to record new character sheets to keep track of your new form. Any changes to your character are based off of what you already have on your character sheet. The attack is no different than having a new weapon. And the Combat Wild Shape gains the equivalent of a cantrip. You don't need to flip through a book or compare any options. Wild shape becomes little different than a Barbarian's Rage. Also, my experience and perspective tells me that CR is not a good means for standardizing what abilities a player should have. For example, why is it such a jump for a player to grab a CR 1/4 wolf versus a CR 1/4 mephit, skeleton, or sprite? Yes, Druids are mechanically limited to beasts, but why? And if these CRs are similar, what is to prevent a future supplement to create a CR 1/4 beast with stats like the creatures I mentioned? Also, I will reiterate that a player should not view the Monster Manual or any such splat book (like Volo's Guide) as a player resource. But that is what these things become for druids with wildshape, ESPECIALLY for moon druids. Another issue is that most higher CR beast are also large or huge sized. This means if there is relatively little space (such as a tavern or a cave) a moon druid is not able to use the fullest extent of their powers because the power of their form is so often tied to their size. I feel my adjustment allows the player the choice to describe what the form looks like (allowing the player to determine what the druid considers natural or beastial) while also standardizing the form and providing benefits (such as advantage on Perception and Stealth checks in additional to increased movement speed/options). As for those speaking about MAD, I don't see this? I mean, please if I have a blindspot point it out. But Non-Moon Druids are not meant to use their forms for battle. They get some speed with different modalities, a little bit of temp HP if they go swift (maybe this should be given to both swift and exploration forms?), and heightened senses and stealth. Yes, Druids are unlikely to have good Dex for Stealth (hence the advantage and for Exploration, smaller size for greater options for hiding). These aren't meant to be forms where a change in stats is going to be terribly helpful or meaningful. But Moon Druid has all their main abilities shifted to Wisdom. They get temp HP to compensate for Con, they get a form of Unarmored Defense to compensate for lower AC/Dex, and they get an attack designed like a cantrip that also deals a bonus to damage equal to wisdom mod (maybe that wasn't clear). Additionally, these druids can still use their spell slots as a bonus action to heal. And since they can't use spells in wild shape otherwise, I don't see them having any issues as a frontline combatant. With Standard Array, they can focus on Wisdom as they always do and that alone will boost any lower stat. So I guess I'm just not seeing it. Unless you are also wanting boosts to saving throws and skills? Which... c'mon. Druid shouldn't be able to be a monk or Rogue based on their wildshape. I don't think the point of the wild shape was to find the right form for every situation, but have some benefits that allow them to be better scouts and (in the case of Moon Druid) a competent combatant. I think my adjustments achieve both. EDITED: Updated for grammar and expounding on argument. [/QUOTE]
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