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<blockquote data-quote="Hawk Diesel" data-source="post: 7309202" data-attributes="member: 59848"><p>[MENTION=1465]Li Shenron[/MENTION] I appreciate the offer, but it doesn't change things (besides, that game has long since come to an end). I am capable of printing out the necessary creatures and such. But that doesn't really address the points I'm trying to deal with. Druid is the only character that is essentially multiple characters. The only exception is the Beast Master Ranger, but that is at least limited to one archetype and one additional character sheet to track. That in itself requires more book-keeping than most other classes. CR is still problematic, and it is an artificial distinction between what qualifies as a beast versus other creature types. With my adjustment, I am looking at what Wild Shape is most fundamentally trying to achieve. While some may see it as a simulationist approach to become different animals, I see it as more of an option to enhance exploration and interaction with nature. Meanwhile, the Moon Druid uses WIld Shape as that, plus the ability to engage as a frontline combatant. So I threw out the simulationist approach, and considered ways to allow greater player freedom of choice regarding how their particular wild shape works/appears, while also solving the problems Wild Shape is meant to address, and reducing the need for multiple additional sheets or needing the Monster Manual as a player resource (once again something I am quite against).</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7309202, member: 59848"] [MENTION=1465]Li Shenron[/MENTION] I appreciate the offer, but it doesn't change things (besides, that game has long since come to an end). I am capable of printing out the necessary creatures and such. But that doesn't really address the points I'm trying to deal with. Druid is the only character that is essentially multiple characters. The only exception is the Beast Master Ranger, but that is at least limited to one archetype and one additional character sheet to track. That in itself requires more book-keeping than most other classes. CR is still problematic, and it is an artificial distinction between what qualifies as a beast versus other creature types. With my adjustment, I am looking at what Wild Shape is most fundamentally trying to achieve. While some may see it as a simulationist approach to become different animals, I see it as more of an option to enhance exploration and interaction with nature. Meanwhile, the Moon Druid uses WIld Shape as that, plus the ability to engage as a frontline combatant. So I threw out the simulationist approach, and considered ways to allow greater player freedom of choice regarding how their particular wild shape works/appears, while also solving the problems Wild Shape is meant to address, and reducing the need for multiple additional sheets or needing the Monster Manual as a player resource (once again something I am quite against). [/QUOTE]
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