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<blockquote data-quote="Hawk Diesel" data-source="post: 7309219" data-attributes="member: 59848"><p>I really appreciate your feedback. Your feedback led me to refine some of the Wild Shape abilities, such as combining the forms into a single Wild Shape and upgrading it for Moon Druid rather than having it be an entirely different form. </p><p></p><p>However, I disagree with the issues you raised about MAD. Non-moon druids have Wild Shape primarily to enhance their ability to act as a scout or explorer, rather than as a a tool to enhance poor physical stats. At least that is my perspective. As for Moon Druids, their Combat Wild Shape limits the impact of MAD by allowing many of their features to either utilize Wisdom in place of a physical stat, or in addition to (Such as the unarmored defense like bonus). </p><p></p><p>And regarding the "101 flavors of ice cream choice lock," I also see things differently. Now, because of the standardized changes going into Wild Shape produces, every potential form that a druid might assume is equal to another. A cat is equal to a dog is equal to a lion is equal to a mephit is equal to a gargoyle is equal to a lycanthrope. Therefore, they can make their choice based on what feels right given their character and the role play opportunities. If anything, I would say that the PHB version of Wild Shape is more along the lines of "101 flavors of ice cream choice lock" because each form has a slight difference that requires analysis of what is going to garner the best results in a particular situation. A druid using the normal PHB version will have greater cognitive load as they must assess whether its better to change into a cat, dog, bird, mouse, wolf, or whatever since each can have an impact on the outcome that is different from the others. This will only increase as more Monster Manuals, Volo's Guides, and Tomes of Beasts get made.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7309219, member: 59848"] I really appreciate your feedback. Your feedback led me to refine some of the Wild Shape abilities, such as combining the forms into a single Wild Shape and upgrading it for Moon Druid rather than having it be an entirely different form. However, I disagree with the issues you raised about MAD. Non-moon druids have Wild Shape primarily to enhance their ability to act as a scout or explorer, rather than as a a tool to enhance poor physical stats. At least that is my perspective. As for Moon Druids, their Combat Wild Shape limits the impact of MAD by allowing many of their features to either utilize Wisdom in place of a physical stat, or in addition to (Such as the unarmored defense like bonus). And regarding the "101 flavors of ice cream choice lock," I also see things differently. Now, because of the standardized changes going into Wild Shape produces, every potential form that a druid might assume is equal to another. A cat is equal to a dog is equal to a lion is equal to a mephit is equal to a gargoyle is equal to a lycanthrope. Therefore, they can make their choice based on what feels right given their character and the role play opportunities. If anything, I would say that the PHB version of Wild Shape is more along the lines of "101 flavors of ice cream choice lock" because each form has a slight difference that requires analysis of what is going to garner the best results in a particular situation. A druid using the normal PHB version will have greater cognitive load as they must assess whether its better to change into a cat, dog, bird, mouse, wolf, or whatever since each can have an impact on the outcome that is different from the others. This will only increase as more Monster Manuals, Volo's Guides, and Tomes of Beasts get made. [/QUOTE]
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