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Alternatives/compensations for paying XP?
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<blockquote data-quote="KrazyHades" data-source="post: 3611755" data-attributes="member: 48492"><p>I know that a lot of wizards/sorcerers or other spellcasters hate losing XP in order to pay for magic item creation or high level spellcasting. They inevitably point out that the other characters don't have to pay for anything with such a precious commodity. </p><p></p><p>With my group, I generally allow the spellcaster to split the XP cost with willing party members. The split can be even or uneven. For example, when forging a spiffy new sword for the fighter because he needs an upgrade, the whole party splits the XP cost evenly because it benefits all of them. However, when the fighter gets his sights totally fixated on a flame burst greatsword, when he already has a good weapon, he is often the only one giving XP (the wizard doesn't even give any).</p><p></p><p>I find that this system works very well for me, because it doesn't force spellcasters to be "punished" for making an item the whole party needs, much less for something somebody wants but doesn't actually require.</p><p></p><p>What do your groups do to help this problem, or do you even see it as such?</p></blockquote><p></p>
[QUOTE="KrazyHades, post: 3611755, member: 48492"] I know that a lot of wizards/sorcerers or other spellcasters hate losing XP in order to pay for magic item creation or high level spellcasting. They inevitably point out that the other characters don't have to pay for anything with such a precious commodity. With my group, I generally allow the spellcaster to split the XP cost with willing party members. The split can be even or uneven. For example, when forging a spiffy new sword for the fighter because he needs an upgrade, the whole party splits the XP cost evenly because it benefits all of them. However, when the fighter gets his sights totally fixated on a flame burst greatsword, when he already has a good weapon, he is often the only one giving XP (the wizard doesn't even give any). I find that this system works very well for me, because it doesn't force spellcasters to be "punished" for making an item the whole party needs, much less for something somebody wants but doesn't actually require. What do your groups do to help this problem, or do you even see it as such? [/QUOTE]
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