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Alternatives to At-Will Magic
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<blockquote data-quote="billd91" data-source="post: 5935511" data-attributes="member: 3400"><p>I don't know how many people over here complain about it, but quite a few have complained about it (as well as supported it) over on the Paizo boards. And I think Janaxstrus makes a good point. Certain magic effects are more tolerable as unlimited cantrips than others. </p><p></p><p>I run a PF game and we really like cantrips like detect magic, stabilize, light, mage hand, read magic, and prestidigitation being unlimited. The real trouble comes when looking at attack or damaging spells. Acid splash lets a wizard player eat though virtually anything if they have the stupid patience to hit it enough times for 1d3 acid damage. Those sorts of spells are a lot more controversial and I can see why. At least, however, they require an attack roll to hit or have a low base save DC and do paltry damage. Any unlimited magic in Next, I think, needs to include some similar limitations.</p></blockquote><p></p>
[QUOTE="billd91, post: 5935511, member: 3400"] I don't know how many people over here complain about it, but quite a few have complained about it (as well as supported it) over on the Paizo boards. And I think Janaxstrus makes a good point. Certain magic effects are more tolerable as unlimited cantrips than others. I run a PF game and we really like cantrips like detect magic, stabilize, light, mage hand, read magic, and prestidigitation being unlimited. The real trouble comes when looking at attack or damaging spells. Acid splash lets a wizard player eat though virtually anything if they have the stupid patience to hit it enough times for 1d3 acid damage. Those sorts of spells are a lot more controversial and I can see why. At least, however, they require an attack roll to hit or have a low base save DC and do paltry damage. Any unlimited magic in Next, I think, needs to include some similar limitations. [/QUOTE]
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