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Alternatives to At-Will Magic
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<blockquote data-quote="Mengu" data-source="post: 5945533" data-attributes="member: 65726"><p>Depends on why you want to limit at-will magic.</p><p></p><p>Problem: You think it's unbalancing because the wizard/cleric never runs out of ammo.</p><p>Solution: Attach a material component that might be replenished in civilization, much like arrows and bolts.</p><p></p><p>Problem: You think it's the wrong flavor for D&D.</p><p>Solution: If you feel wands with charges are the right flavor, then allow the caster to create/recharge wands during extended rests, or when they are in civilization, for a modest material cost. When they run out of charges, they have to refill or remake a wand.</p><p></p><p>Problem: You think magic should be rare.</p><p>Solution: Reflavor spells into more mundane things. Turn shocking grasp into a whack with your staff (and after level X, it might be a shocking staff), turn magic missile into a sling shot (or as I reflavored in an old campaign for my barbarian/mage with subtle magic, a hurled axe). Keep in mind the wizard needs things to do during his turn that are fun and contribute to the fight. Having to swing a staff or throw darts with a low attack stat and constantly missing, or hitting for piddly damage is neither fun nor effective. You could alternatively let a wizard use his staff with his intelligence, or some such.</p><p></p><p>Problem: You don't have a problem with magic rarity, but clerics shooting rays out of their eyes bothers you.</p><p>Solution: Reflavor it into what you think clerics should be doing. Maybe you summon a tiny light archon that hovers next to you, and shoots radiant bolts at enemies you designate as an action. Maybe you imbue your bow with Corellon's divine power and are shooting arrows with a trail of radiant energy. Maybe you hurl Moradin's Hammer at your enemies, and it returns to your hand after each throw.</p><p></p><p>Problem: You don't want it because it's 4e.</p><p>Solution: Pretend 4e never existed and this is a brand new concept introduced in your favorite new edition of D&D.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5945533, member: 65726"] Depends on why you want to limit at-will magic. Problem: You think it's unbalancing because the wizard/cleric never runs out of ammo. Solution: Attach a material component that might be replenished in civilization, much like arrows and bolts. Problem: You think it's the wrong flavor for D&D. Solution: If you feel wands with charges are the right flavor, then allow the caster to create/recharge wands during extended rests, or when they are in civilization, for a modest material cost. When they run out of charges, they have to refill or remake a wand. Problem: You think magic should be rare. Solution: Reflavor spells into more mundane things. Turn shocking grasp into a whack with your staff (and after level X, it might be a shocking staff), turn magic missile into a sling shot (or as I reflavored in an old campaign for my barbarian/mage with subtle magic, a hurled axe). Keep in mind the wizard needs things to do during his turn that are fun and contribute to the fight. Having to swing a staff or throw darts with a low attack stat and constantly missing, or hitting for piddly damage is neither fun nor effective. You could alternatively let a wizard use his staff with his intelligence, or some such. Problem: You don't have a problem with magic rarity, but clerics shooting rays out of their eyes bothers you. Solution: Reflavor it into what you think clerics should be doing. Maybe you summon a tiny light archon that hovers next to you, and shoots radiant bolts at enemies you designate as an action. Maybe you imbue your bow with Corellon's divine power and are shooting arrows with a trail of radiant energy. Maybe you hurl Moradin's Hammer at your enemies, and it returns to your hand after each throw. Problem: You don't want it because it's 4e. Solution: Pretend 4e never existed and this is a brand new concept introduced in your favorite new edition of D&D. [/QUOTE]
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