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Alternatives to HD Healing
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<blockquote data-quote="Ashkelon" data-source="post: 6271451" data-attributes="member: 6774887"><p>Well if you think about it, it makes a lot of sense that it does work that way. Let's say you are an armored warrior and you are being attacked by an ogre with a club. He bashes you on your right side leaving a minor bruise. Let's say the bruise is minor enough that will be fine after an hour of rest. The ogre then bashes you on your left side leaving another minor bruise. It will not take 2 hours rest just because you got two different bruises. The body doesn't work like that.</p><p></p><p>Think of the rest as relating to how much energy or fighting capability you get back more than how much you heal up. That bruise may be present for a whole week, but it isn't going to impede your ability to move about even later that day. The short rest simply means you recover as much energy as you can during an hour. The long rest means you recover as much energy as you can during 8 full hours. Sure your wounds will slowly heal up over time, but they won't affect your performance, even if they still exist.</p><p></p><p>So taking that 5 damage dagger strike when you are at 9 HP doesn't matter if you immediately decide to rest after that combat (it certainly matters if you don't decide to rest). You will heal up to 17 HP with your short rest. But this makes sense because a single minor 5 damage scratch on your 70 HP fighter won't affect his long term performance.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6271451, member: 6774887"] Well if you think about it, it makes a lot of sense that it does work that way. Let's say you are an armored warrior and you are being attacked by an ogre with a club. He bashes you on your right side leaving a minor bruise. Let's say the bruise is minor enough that will be fine after an hour of rest. The ogre then bashes you on your left side leaving another minor bruise. It will not take 2 hours rest just because you got two different bruises. The body doesn't work like that. Think of the rest as relating to how much energy or fighting capability you get back more than how much you heal up. That bruise may be present for a whole week, but it isn't going to impede your ability to move about even later that day. The short rest simply means you recover as much energy as you can during an hour. The long rest means you recover as much energy as you can during 8 full hours. Sure your wounds will slowly heal up over time, but they won't affect your performance, even if they still exist. So taking that 5 damage dagger strike when you are at 9 HP doesn't matter if you immediately decide to rest after that combat (it certainly matters if you don't decide to rest). You will heal up to 17 HP with your short rest. But this makes sense because a single minor 5 damage scratch on your 70 HP fighter won't affect his long term performance. [/QUOTE]
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