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Community
General Tabletop Discussion
*Dungeons & Dragons
Alternatives to heavy armor for clerics?
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<blockquote data-quote="Wyvern" data-source="post: 7384567" data-attributes="member: 2374"><p>Hmm... still not exactly thematic to the particular domains, but if a cleric absolutely *must* have some sort of defensive ability in that slot, I like it better than heavy armor proficiency.</p><p></p><p></p><p></p><p>I'm not sure that's really necessary since divine strike can be used on <em>any</em> weapon attack (not just melee). Also, the parallelism of the different domains giving different types of bonus damage is an aspect of their design that I liked.</p><p></p><p></p><p></p><p><em>Spare the dying</em> as a bonus cantrip could work. It's touch-range, though, so it would still require the cleric to get right in the mix instead of providing support from the sidelines. That's why I suggested letting them <em>cure wounds</em> at range. I'd still like to know what people think of that idea. (If it's too powerful, maybe a compromise solution could work -- give them <em>spare the dying</em> as a bonus cantrip, but with a 30-foot range.)</p><p></p><p><em>Thunderbolt</em> is a nice concept, but the name implies thunder damage. (Plus it sounds too similar to their 6th-level Thunderbolt Strike ability -- which also does lightning damage. Go figure.) You can't call it <em>lightning bolt</em> for obvious reasons. How about calling it <em>shocking bolt</em> and giving it the effect of <em>shocking grasp</em> with the range of <em>firebolt</em>?</p><p></p><p>The only idea I've come up for Nature clerics is to give them either <em>animal friendship</em> or <em>speak with animals</em> at will (or maybe once per short rest) and sub in <em>entangle</em> as a bonus domain spell. That might step on the druid's toes too much, though, and I'd rather give them something that's unique to them.</p><p></p><p>Thoughts?</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 7384567, member: 2374"] Hmm... still not exactly thematic to the particular domains, but if a cleric absolutely *must* have some sort of defensive ability in that slot, I like it better than heavy armor proficiency. I'm not sure that's really necessary since divine strike can be used on [i]any[/i] weapon attack (not just melee). Also, the parallelism of the different domains giving different types of bonus damage is an aspect of their design that I liked. [i]Spare the dying[/i] as a bonus cantrip could work. It's touch-range, though, so it would still require the cleric to get right in the mix instead of providing support from the sidelines. That's why I suggested letting them [i]cure wounds[/i] at range. I'd still like to know what people think of that idea. (If it's too powerful, maybe a compromise solution could work -- give them [i]spare the dying[/i] as a bonus cantrip, but with a 30-foot range.) [i]Thunderbolt[/i] is a nice concept, but the name implies thunder damage. (Plus it sounds too similar to their 6th-level Thunderbolt Strike ability -- which also does lightning damage. Go figure.) You can't call it [i]lightning bolt[/i] for obvious reasons. How about calling it [i]shocking bolt[/i] and giving it the effect of [i]shocking grasp[/i] with the range of [i]firebolt[/i]? The only idea I've come up for Nature clerics is to give them either [i]animal friendship[/i] or [i]speak with animals[/i] at will (or maybe once per short rest) and sub in [i]entangle[/i] as a bonus domain spell. That might step on the druid's toes too much, though, and I'd rather give them something that's unique to them. Thoughts? Wyvern [/QUOTE]
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Alternatives to heavy armor for clerics?
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