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General Tabletop Discussion
*Dungeons & Dragons
Alternatives to heavy armor for clerics?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7387190" data-attributes="member: 31506"><p>But why force your tastes on a player that may not share your them? This is a lot of hand wringing over your basic desire to say "no capes" when someone might want one. D&D clerics have always worn armor (or been allowed to). It's part of the class identity, makes mechanical sense given that healing is typically short range, and helps give them an iconic look different than the bard or mage. There are too few heavy armor wearers in 5E anyways. </p><p></p><p>What's next? Barbarians can only use 2 handed weapons? I don't get trying to regulate minor issues of style of a character you aren't even playing. It's like trying to dictate someone else's salad dressing choice. Let it go, you'll have more fun than trying to force your players to play the characters you want, in the way you want, and dressed as you want.</p><p></p><p>Clerics are pretty distinct from each other as is, due to the domain abilities and bonus domain spells. In the unlikely situation of there being 2 clerics in the party, those will create a more unique feel than taking away someone's armor proficiency.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7387190, member: 31506"] But why force your tastes on a player that may not share your them? This is a lot of hand wringing over your basic desire to say "no capes" when someone might want one. D&D clerics have always worn armor (or been allowed to). It's part of the class identity, makes mechanical sense given that healing is typically short range, and helps give them an iconic look different than the bard or mage. There are too few heavy armor wearers in 5E anyways. What's next? Barbarians can only use 2 handed weapons? I don't get trying to regulate minor issues of style of a character you aren't even playing. It's like trying to dictate someone else's salad dressing choice. Let it go, you'll have more fun than trying to force your players to play the characters you want, in the way you want, and dressed as you want. Clerics are pretty distinct from each other as is, due to the domain abilities and bonus domain spells. In the unlikely situation of there being 2 clerics in the party, those will create a more unique feel than taking away someone's armor proficiency. [/QUOTE]
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Alternatives to heavy armor for clerics?
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