Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternatives to heavy armor for clerics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7387569" data-attributes="member: 6919838"><p>"You do realize that these two statements are contradictory, right? "</p><p></p><p>Actually, i dont recall the bit about not playing the intended intrinsic to class identity. I did not say that for sure. </p><p></p><p>What i am saying is ot seems in a world where " nature" is a lot broader than flowers and willow trees... Where entire peoples living inside mountains and underground, the choice to remove heavy armor from that build seems to eliminate reasonable options that the setting currently provides.</p><p></p><p>I also see it as failing at a goal of increasing distinctiveness.</p><p></p><p>Its almost as significant as you deciding each sub class has a prime color their spells and effects manifest. </p><p></p><p>Now to your "my players are new so they dont know clerics in,heavy" my bet is they dont know druid dont wear metal either so... Why are **you** choosing to use that as your basis?</p><p></p><p>I mean, conside... What if tempest clerics **only** wear heavy? Metal helps with shocks?</p><p></p><p>What if life dont use shields to have hand free for medic stuff?</p><p></p><p>What if nature clerics wont/cant cast necromancy?</p><p></p><p>If you want different, choose differents that matter, not ones whoch are cosmetic beyond killing some concepts.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7387569, member: 6919838"] "You do realize that these two statements are contradictory, right? " Actually, i dont recall the bit about not playing the intended intrinsic to class identity. I did not say that for sure. What i am saying is ot seems in a world where " nature" is a lot broader than flowers and willow trees... Where entire peoples living inside mountains and underground, the choice to remove heavy armor from that build seems to eliminate reasonable options that the setting currently provides. I also see it as failing at a goal of increasing distinctiveness. Its almost as significant as you deciding each sub class has a prime color their spells and effects manifest. Now to your "my players are new so they dont know clerics in,heavy" my bet is they dont know druid dont wear metal either so... Why are **you** choosing to use that as your basis? I mean, conside... What if tempest clerics **only** wear heavy? Metal helps with shocks? What if life dont use shields to have hand free for medic stuff? What if nature clerics wont/cant cast necromancy? If you want different, choose differents that matter, not ones whoch are cosmetic beyond killing some concepts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Alternatives to heavy armor for clerics?
Top