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Alternatives to Iterative Attacks
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<blockquote data-quote="Andre" data-source="post: 4736291" data-attributes="member: 25930"><p>I've seen at least two approaches to this.</p><p></p><p>The one my own group used was to eliminate iterative attacks altogether, but add BAB to damage. Someone a while back performed a rather detailed analysis that showed that 1/2 BAB actually worked out closer to average damage rates, but I find + BAB to be easier to remember, and a few points of extra damage won't unbalance anything.</p><p></p><p>We liked that this was very simple, something that could be added to character sheet so no additional math was required at the table, and it eliminated the Full Attack action, which could get pretty boring. Since we also eliminated attacks of opportunity for movement, the two changes combined allowed more mobility in combat.</p><p></p><p>The other approach was to treat Full Attack more like Flurry of Blows. The character can make one attack at full BAB, as a standard action. Or as a full-round action, the character can make multiple attacks (up to the limit from their BAB), with a negative modifier to all of the attacks. I don't remember what modifier was recommended...-3, -5, something like that. Fairly simple to remember, but it will make those 3rd and 4th iterative attacks more likely to hit, and first attack less likely, so it may skew damage numbers a bit.</p></blockquote><p></p>
[QUOTE="Andre, post: 4736291, member: 25930"] I've seen at least two approaches to this. The one my own group used was to eliminate iterative attacks altogether, but add BAB to damage. Someone a while back performed a rather detailed analysis that showed that 1/2 BAB actually worked out closer to average damage rates, but I find + BAB to be easier to remember, and a few points of extra damage won't unbalance anything. We liked that this was very simple, something that could be added to character sheet so no additional math was required at the table, and it eliminated the Full Attack action, which could get pretty boring. Since we also eliminated attacks of opportunity for movement, the two changes combined allowed more mobility in combat. The other approach was to treat Full Attack more like Flurry of Blows. The character can make one attack at full BAB, as a standard action. Or as a full-round action, the character can make multiple attacks (up to the limit from their BAB), with a negative modifier to all of the attacks. I don't remember what modifier was recommended...-3, -5, something like that. Fairly simple to remember, but it will make those 3rd and 4th iterative attacks more likely to hit, and first attack less likely, so it may skew damage numbers a bit. [/QUOTE]
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