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Alternatives to level adjustment?
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<blockquote data-quote="Henrix" data-source="post: 3322929" data-attributes="member: 3587"><p>I've started planning a Planescape campaign, and while I'm at it I'm looking over a lot of rules and stuff. (I expect I'll be posting more about this later.... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> )</p><p></p><p>And one thing that bothers me, in particular in a Planescape campaign, are the rules for handling powerful races, i.e. the Level Adjustment rules. </p><p></p><p>For one thing they are rather coarse - there can be a huge difference in power between different LA+1 races, but I think I can fix that by tweaking the races.</p><p></p><p>But they are also very prohibitive, at least at lower levels. (And I aim for slower/alternative advancement/development, intending to stay well below tenth level for a long time.)</p><p>And I want it to be fairly easy to play, say, a tiefling, bariaur or gith****.</p><p></p><p>(We have seen level adjusted characters die thanks to hit dice lag. I'd rather avoid that - unnecessary deaths are bad for the plot.)</p><p></p><p>I know about the Unearthed Arcana rules for buying off LA, and racial classes, but I'm not too fond of either. Both works best at higher levels. :\ </p><p></p><p>I consider powering up the standard races, but it seems tough to get them up to LA+2 without losing something. Giving them a leg up while downgrading the worst offenders seems best to me, but how?</p><p></p><p>So, what else is there out there? House rules, 3rd party rules, other WotC rules, wild ideas.... give me all you have! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Henrix, post: 3322929, member: 3587"] I've started planning a Planescape campaign, and while I'm at it I'm looking over a lot of rules and stuff. (I expect I'll be posting more about this later.... :heh: ) And one thing that bothers me, in particular in a Planescape campaign, are the rules for handling powerful races, i.e. the Level Adjustment rules. For one thing they are rather coarse - there can be a huge difference in power between different LA+1 races, but I think I can fix that by tweaking the races. But they are also very prohibitive, at least at lower levels. (And I aim for slower/alternative advancement/development, intending to stay well below tenth level for a long time.) And I want it to be fairly easy to play, say, a tiefling, bariaur or gith****. (We have seen level adjusted characters die thanks to hit dice lag. I'd rather avoid that - unnecessary deaths are bad for the plot.) I know about the Unearthed Arcana rules for buying off LA, and racial classes, but I'm not too fond of either. Both works best at higher levels. :\ I consider powering up the standard races, but it seems tough to get them up to LA+2 without losing something. Giving them a leg up while downgrading the worst offenders seems best to me, but how? So, what else is there out there? House rules, 3rd party rules, other WotC rules, wild ideas.... give me all you have! ;) [/QUOTE]
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