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Alternatives to level adjustment?
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<blockquote data-quote="Telsar" data-source="post: 3323099" data-attributes="member: 18837"><p>In my games, I allow level adjustments to be "bought off" with other penalties. From my house rules:</p><p></p><p></p><p>Reducing Level Adjustments: at character creation, you can lower a race or template’s level adjustment by taking penalties to the character. Picking three times from the following list lowers the level adjustment by 1. You may pick the same one multiple times, unless a restriction is mentioned.</p><p></p><p>Penalties:</p><p>1. Start with 2 fewer points for ability scores (we use point buy for ability scores)</p><p>2. Start with 1 less feat (can’t lose a feat that’s restricted in it’s choice, like Fighter feats for Fighters, or Metamagic feats for wizards)</p><p>3, Take a Flaw (these count towards your maximum number of Flaws allowed, so can only be taken twice)</p><p>4. Get 1 less action point per session (PCs normally get 2 APs per session, so this can be taken a maximum of twice)</p><p>5. Penalized special abilities (one of the race or template’s abilities is reduced. Examples include –2 natural armor class, Save DC is 2 worse on special abilities, halved damage reduction, -3 spell resistance, An “at will” ability only usable 2/day, one usable 2-3/day usable 1/day)</p><p></p><p></p><p>So, a character could start with a +1 LA race, with no reduction in hit dice/levels, by starting with 6 less points for ability scores, or by getting no action points and taking a flaw, or any other "3 penalties".</p></blockquote><p></p>
[QUOTE="Telsar, post: 3323099, member: 18837"] In my games, I allow level adjustments to be "bought off" with other penalties. From my house rules: Reducing Level Adjustments: at character creation, you can lower a race or template’s level adjustment by taking penalties to the character. Picking three times from the following list lowers the level adjustment by 1. You may pick the same one multiple times, unless a restriction is mentioned. Penalties: 1. Start with 2 fewer points for ability scores (we use point buy for ability scores) 2. Start with 1 less feat (can’t lose a feat that’s restricted in it’s choice, like Fighter feats for Fighters, or Metamagic feats for wizards) 3, Take a Flaw (these count towards your maximum number of Flaws allowed, so can only be taken twice) 4. Get 1 less action point per session (PCs normally get 2 APs per session, so this can be taken a maximum of twice) 5. Penalized special abilities (one of the race or template’s abilities is reduced. Examples include –2 natural armor class, Save DC is 2 worse on special abilities, halved damage reduction, -3 spell resistance, An “at will” ability only usable 2/day, one usable 2-3/day usable 1/day) So, a character could start with a +1 LA race, with no reduction in hit dice/levels, by starting with 6 less points for ability scores, or by getting no action points and taking a flaw, or any other "3 penalties". [/QUOTE]
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