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Alternatives to Level Adjustment?
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<blockquote data-quote="Mokona" data-source="post: 3410884" data-attributes="member: 24891"><p>I agree because...</p><p></p><p>1) For the most part <strong>Wizards of the Coast</strong> R&D underestimated the penalty of levels where you don't gain skill points, hit dice, base attack bonus, or saving throw advancement.</p><p></p><p>2) Any monster with racial hit dice is very restricted in the viable character classes they can play. Due to the non-linear power curve (e.g. 8 levels in one class is much more powerful than 4 levels in two different classes) preventing specialization of character class by monster races really limits their role in the party.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Like many I don't require monster races to take all their monster levels (if I'm using <em>Savage Species</em>) or I allow them to trade racial hit dice for character levels as is done with 1HD creatures.</p></blockquote><p></p>
[QUOTE="Mokona, post: 3410884, member: 24891"] I agree because... 1) For the most part [B]Wizards of the Coast[/B] R&D underestimated the penalty of levels where you don't gain skill points, hit dice, base attack bonus, or saving throw advancement. 2) Any monster with racial hit dice is very restricted in the viable character classes they can play. Due to the non-linear power curve (e.g. 8 levels in one class is much more powerful than 4 levels in two different classes) preventing specialization of character class by monster races really limits their role in the party. :cool: Like many I don't require monster races to take all their monster levels (if I'm using [I]Savage Species[/I]) or I allow them to trade racial hit dice for character levels as is done with 1HD creatures. [/QUOTE]
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Alternatives to Level Adjustment?
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