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Alternatives to Magic Overload (long)
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<blockquote data-quote="ciaran00" data-source="post: 1123853" data-attributes="member: 12493"><p>It appears that the "pulp action" that you are trying to avoid is met head on with a system of bonuses that work exactly like magical weapons do, except that they're called something else.</p><p></p><p>The above masterwork options seem bizzare: +5? How well made is the darn thing?</p><p></p><p>I think that you can avoid pulp-action by underpowering everything in the game. I don't think that you can have balors and molydeii (spelling?) and tarrasques without magic. The presence of these powerful monsters require power, magically-enhanced heroes. That all you are, essentially, doing is upping the bonuses and cursory abilities of masterworking and alchemy indicates that you are really going for the same mundane result (without it being a sore thumb in a mage's eye who's casting detect magic).</p><p></p><p>Just an opinion... you won't (can't) supress Monty Haul by just redefining weapon-crafting rules. You need to power down the whole campaign so the monster with DR +1/5 is the equivalent of a tarrasque in an out-of-hand campaign.</p><p></p><p>ciaran</p></blockquote><p></p>
[QUOTE="ciaran00, post: 1123853, member: 12493"] It appears that the "pulp action" that you are trying to avoid is met head on with a system of bonuses that work exactly like magical weapons do, except that they're called something else. The above masterwork options seem bizzare: +5? How well made is the darn thing? I think that you can avoid pulp-action by underpowering everything in the game. I don't think that you can have balors and molydeii (spelling?) and tarrasques without magic. The presence of these powerful monsters require power, magically-enhanced heroes. That all you are, essentially, doing is upping the bonuses and cursory abilities of masterworking and alchemy indicates that you are really going for the same mundane result (without it being a sore thumb in a mage's eye who's casting detect magic). Just an opinion... you won't (can't) supress Monty Haul by just redefining weapon-crafting rules. You need to power down the whole campaign so the monster with DR +1/5 is the equivalent of a tarrasque in an out-of-hand campaign. ciaran [/QUOTE]
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