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General Tabletop Discussion
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Alternatives to Melee Combat
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<blockquote data-quote="Spibb" data-source="post: 5618089" data-attributes="member: 87912"><p>I run a group of four 16th level characters. I have a controlling focused bard, a dps warlock, a dps barbarian, and a defender-controller (slowing and sliding) fighter. I have an important plot point for the campaign I run coming up wherein the players encounter a black fire dracolich. This monster has a heavy focus on stunning the players, especially those who fight in melee because of it's ability "mesmerizing glare" which reads as follows:</p><p></p><p style="text-align: left"><em>Mesmerizing Glare (immediate interrupt, when an enemy makes a melee attack against the dracolich; at-will) ! Fear</em></p> <p style="text-align: left"><em>Close blast 3; +26 vs. Will; the target is stunned until the end of the blackfire dracolich’s next turn. Miss: The target takes a –2 penalty to attack rolls against the blackfire dracolich until the end of the blackfire dracolich’s next turn. </em></p><p></p><p>This fight could turn out to either be a fun challenge or an annoying bother per consequence of the stunning. I'm thinking it might become the latter as the main damager for the group is the barbarian. If he's only able to do his turn every other round, it may get boring and drawn out for the group. Furthermore, this would also prevent the defender from doing his job of marking and defending which may lead to the party just get destroyed by the dracolich. </p><p></p><p>I figure if the players have an alternate way of damaging the dracolich that they'd have to figure out, this fight could end up being a memorable and fun challenge. Does anyone have any suggestions?</p><p></p><p>Thanks for any help you can offer</p></blockquote><p></p>
[QUOTE="Spibb, post: 5618089, member: 87912"] I run a group of four 16th level characters. I have a controlling focused bard, a dps warlock, a dps barbarian, and a defender-controller (slowing and sliding) fighter. I have an important plot point for the campaign I run coming up wherein the players encounter a black fire dracolich. This monster has a heavy focus on stunning the players, especially those who fight in melee because of it's ability "mesmerizing glare" which reads as follows: [LEFT][I]Mesmerizing Glare (immediate interrupt, when an enemy makes a melee attack against the dracolich; at-will) ! Fear Close blast 3; +26 vs. Will; the target is stunned until the end of the blackfire dracolich’s next turn. Miss: The target takes a –2 penalty to attack rolls against the blackfire dracolich until the end of the blackfire dracolich’s next turn. [/I][/LEFT] This fight could turn out to either be a fun challenge or an annoying bother per consequence of the stunning. I'm thinking it might become the latter as the main damager for the group is the barbarian. If he's only able to do his turn every other round, it may get boring and drawn out for the group. Furthermore, this would also prevent the defender from doing his job of marking and defending which may lead to the party just get destroyed by the dracolich. I figure if the players have an alternate way of damaging the dracolich that they'd have to figure out, this fight could end up being a memorable and fun challenge. Does anyone have any suggestions? Thanks for any help you can offer [/QUOTE]
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