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General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to Melee Combat
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<blockquote data-quote="wlmartin" data-source="post: 5619378" data-attributes="member: 6679380"><p>Melee players often hate using Ranged Weapons over Melee because </p><p>a) They have spent their PC Career building an Arsenal of Melee not Missile weaponary</p><p>b) Some people prefer Melee over Ranged</p><p></p><p>You have 2 real ways to induce players to do what you want. Remembering that this as much their game as it is yours and creating avenues to allow them to be creative whilst still keep control is hard.</p><p></p><p>1 : Make it harder for them to use Melee Weapons</p><p>2 : Make it easier for them to use Ranged Weapons</p><p></p><p>or a combination of the 2. The Vinegar approach, reducing the effectiveness of Melee Weapons can be done in one of many creative ways. One being that the monster has a damaging effect on Metal Weapons that hit its skin, players have to roll a cumulative D12 each time they hit, (starts at 1, then 1-2 etc) and if their weapon becomes damaged it permanently loses +1 and if the players fight with it they get a -5 to attack with it</p><p></p><p>The Sugar approach gets them to use Ranged Weapons instead. Have them find a ritual (useable in this area alone) that lets them convert their favorite Melee Weapon into a Ghost Bow that performs with the same benefits (such as fire damage) and the same pluses..</p><p></p><p>Remember - it is your World, if you want to make something work simply make it harder to do something the players do already or easier if they adopt a new method. You will always get people that don't get the hint and are convinced to do it their way... however when the entire team is perched on a ledge throwing ghost arrows at the beast and the Melee Champion is getting cut down with his weapon turned into mulch, perhaps he will get the hint next time</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5619378, member: 6679380"] Melee players often hate using Ranged Weapons over Melee because a) They have spent their PC Career building an Arsenal of Melee not Missile weaponary b) Some people prefer Melee over Ranged You have 2 real ways to induce players to do what you want. Remembering that this as much their game as it is yours and creating avenues to allow them to be creative whilst still keep control is hard. 1 : Make it harder for them to use Melee Weapons 2 : Make it easier for them to use Ranged Weapons or a combination of the 2. The Vinegar approach, reducing the effectiveness of Melee Weapons can be done in one of many creative ways. One being that the monster has a damaging effect on Metal Weapons that hit its skin, players have to roll a cumulative D12 each time they hit, (starts at 1, then 1-2 etc) and if their weapon becomes damaged it permanently loses +1 and if the players fight with it they get a -5 to attack with it The Sugar approach gets them to use Ranged Weapons instead. Have them find a ritual (useable in this area alone) that lets them convert their favorite Melee Weapon into a Ghost Bow that performs with the same benefits (such as fire damage) and the same pluses.. Remember - it is your World, if you want to make something work simply make it harder to do something the players do already or easier if they adopt a new method. You will always get people that don't get the hint and are convinced to do it their way... however when the entire team is perched on a ledge throwing ghost arrows at the beast and the Melee Champion is getting cut down with his weapon turned into mulch, perhaps he will get the hint next time [/QUOTE]
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