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General Tabletop Discussion
*Dungeons & Dragons
alternatives to Nature domain?
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<blockquote data-quote="Li Shenron" data-source="post: 7258509" data-attributes="member: 1465"><p>This is difficult...</p><p></p><p>Thematically, I would say that the two other domains closest to Nature are Life and Tempest, which obviously take the character in quite opposite directions. Life is still a lot about nature, just focused on its healing and regenerating powers. Tempest is about the weather and raw natural forces. Unfortunately both of them still carry the heavy armor proficiency baggage, and Tempest is obviously slanted towards combat applications which might take you even farther from what you have in mind.</p><p></p><p>This is not probably the time to say "I told you so" but I can't resist pointing out how in the 5e playtest we repeatedly tried to lobby in favor of the early (later dropped) idea of clerics having a baseline <em>no armor</em> proficiency, which could have meant Knowledge, Life and Nature clerics more similar to wizards. But the community was clearly against it and we ended up with <em>most</em> domains granting even heavy armor.</p><p></p><p>If you don't want to design a new domain by yourself, I would suggest either of these:</p><p></p><p>- purely narrative fix: keep the domain as-is to ensure balance, but narrate the armor as nature-themed; perhaps her plate mail is made of petrified wood instead of metal, and her chain mail is of wicker of very special plants</p><p></p><p>- small mechanical fix: replace heavy armor proficiency with with a second choice from Acolyte of Nature (or even grant all three)</p><p></p><p>As for the overlapping between Nature Clerics and Druids, I am afraid this is just one of many typical narrative overlappings in fantasy settings... if it bothers you, just remember that you can work on both the Cleric and Druid side of the problem. For instance, with the advent of 5e and its elimination of the arcane/divine distinction, I have been shifting the concept of Druids away from "priests of nature" and towards "nature wizards".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7258509, member: 1465"] This is difficult... Thematically, I would say that the two other domains closest to Nature are Life and Tempest, which obviously take the character in quite opposite directions. Life is still a lot about nature, just focused on its healing and regenerating powers. Tempest is about the weather and raw natural forces. Unfortunately both of them still carry the heavy armor proficiency baggage, and Tempest is obviously slanted towards combat applications which might take you even farther from what you have in mind. This is not probably the time to say "I told you so" but I can't resist pointing out how in the 5e playtest we repeatedly tried to lobby in favor of the early (later dropped) idea of clerics having a baseline [I]no armor[/I] proficiency, which could have meant Knowledge, Life and Nature clerics more similar to wizards. But the community was clearly against it and we ended up with [I]most[/I] domains granting even heavy armor. If you don't want to design a new domain by yourself, I would suggest either of these: - purely narrative fix: keep the domain as-is to ensure balance, but narrate the armor as nature-themed; perhaps her plate mail is made of petrified wood instead of metal, and her chain mail is of wicker of very special plants - small mechanical fix: replace heavy armor proficiency with with a second choice from Acolyte of Nature (or even grant all three) As for the overlapping between Nature Clerics and Druids, I am afraid this is just one of many typical narrative overlappings in fantasy settings... if it bothers you, just remember that you can work on both the Cleric and Druid side of the problem. For instance, with the advent of 5e and its elimination of the arcane/divine distinction, I have been shifting the concept of Druids away from "priests of nature" and towards "nature wizards". [/QUOTE]
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