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*Dungeons & Dragons
alternatives to Nature domain?
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<blockquote data-quote="steeldragons" data-source="post: 7260740" data-attributes="member: 92511"><p>I agree that the Nature Domain for clerics was a bit lazy/sloppy. When talking about "Nature," as a whole, in D&D game terms, you're [or should be] talking about Druids.</p><p></p><p>What priests within a given society, a.k.a. Clerics, would be revering/worshipping/extolling/receiving power from are, at minimum, two separate and distinct areas...and given the domains breakdown set-up of 5e, the plethora of various-aspects-of-nature-related deities could have used the distinction among their clerics as well.</p><p></p><p>To my view, in any campaign setting/game world, when talking about Nature DEITIES versus the "Nature/Natural World," in and of itself a whole, as pertains to Druids and druidism, you need at minimum, two distinct areas that could suit clerics well.</p><p></p><p>#1. Domain of the Wild. Your forests, your wilderness, UNTAMED and potentially dangerous Nature, animals (particularly undomesticated), the Hunt, perhaps also such abstracts as passions, fertility, lust and/or bloodlust. The deities of the untouched woods, mountains, other wild places; deities of or relating to the Animal kingdom, either generally or specifically (a god of lions, god mythologically associated with wolves, eagles, unicorns, etc...); the defenders of the wild; gods and patrons of those that deal in uncultivated nature for their livelihood such as hunters, trappers, timberworkers, just tribal/nomadic peoples, rangers. All such deities could have clerics using the Wild Domain. </p><p></p><p>#2. Domain of the Green. Your agriculture, crops and orchards, green growing things, TAMED and benevolent (or, at least, potentially beneficial) Nature, probably also some sway animals particularly domesticated, probably some sway over weather, the Harvest, possibly such abstracts as growth, health & [herbalism]medicine, midwifery/motherhood, rearing/teaching of the young. The deities of or relating to any of those things could have clerics using the Green Domain. </p><p></p><p>Nature, again, in its entirety - the plants, the animals, the weather, the elements, the stars and sky, the stream and sea, the wood and stone, the useful and the deadly -, is for Druids.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7260740, member: 92511"] I agree that the Nature Domain for clerics was a bit lazy/sloppy. When talking about "Nature," as a whole, in D&D game terms, you're [or should be] talking about Druids. What priests within a given society, a.k.a. Clerics, would be revering/worshipping/extolling/receiving power from are, at minimum, two separate and distinct areas...and given the domains breakdown set-up of 5e, the plethora of various-aspects-of-nature-related deities could have used the distinction among their clerics as well. To my view, in any campaign setting/game world, when talking about Nature DEITIES versus the "Nature/Natural World," in and of itself a whole, as pertains to Druids and druidism, you need at minimum, two distinct areas that could suit clerics well. #1. Domain of the Wild. Your forests, your wilderness, UNTAMED and potentially dangerous Nature, animals (particularly undomesticated), the Hunt, perhaps also such abstracts as passions, fertility, lust and/or bloodlust. The deities of the untouched woods, mountains, other wild places; deities of or relating to the Animal kingdom, either generally or specifically (a god of lions, god mythologically associated with wolves, eagles, unicorns, etc...); the defenders of the wild; gods and patrons of those that deal in uncultivated nature for their livelihood such as hunters, trappers, timberworkers, just tribal/nomadic peoples, rangers. All such deities could have clerics using the Wild Domain. #2. Domain of the Green. Your agriculture, crops and orchards, green growing things, TAMED and benevolent (or, at least, potentially beneficial) Nature, probably also some sway animals particularly domesticated, probably some sway over weather, the Harvest, possibly such abstracts as growth, health & [herbalism]medicine, midwifery/motherhood, rearing/teaching of the young. The deities of or relating to any of those things could have clerics using the Green Domain. Nature, again, in its entirety - the plants, the animals, the weather, the elements, the stars and sky, the stream and sea, the wood and stone, the useful and the deadly -, is for Druids. [/QUOTE]
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