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alternatives to Nature domain?
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<blockquote data-quote="Mephista" data-source="post: 7264155" data-attributes="member: 6786252"><p>Well, for the fun of it, I wrote up sub classes for a whole host of missing "occupations" in D&D-ville. Here's the farmer-cleric:</p><p></p><p><strong><em>Plant Domain</em></strong></p><p>Cleric Level Spells</p><p>1st - speak with animals, animal friendship</p><p>3rd - lesser restoration, augury </p><p>5th - Speak with Plants, Plant Growth</p><p>7th - Aura of Purity, Dominate Beast</p><p>9th - Awaken, Commune</p><p></p><p>Bonus Proficiency</p><p>When you choose this domain at 1st level, you gain proficiency with farmer tools, animal handling, the whip as well as the Guidance cantrip.</p><p></p><p>Farmer</p><p>Also starting at 1st level, you are granted a green thumb from up above. Whenever Guidance is used to enhance a roll dealing with plants or beasts, you may double the result of the roll.</p><p></p><p>Channel Divinity: Whip It. Whip it Good.</p><p>Starting at 2nd level, you can use your Channel Divinity while cracking a whip to frighten off animals, insects or beasts. This can be used for pest control as well as to scare off predators or corral livestock. As per turning undead, but affecting animals that are going after your plants or livestock. </p><p></p><p>Harvest Festival</p><p>Beginning at 6th level, you learn rituals to guarantee a healthy harvest. This increases the chance of flowers and multiple births.</p><p></p><p>Divine Strike</p><p>At 8th level, you gain the ability to infuse your whip with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d4 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d4. If the target is a beast, it must make a Will save versus being frightened.</p><p></p><p>Avatar of the Harvest God</p><p>Most harvest festivals prepare a sacrifice of some kind. Sometimes, its a wicker person. Othertimes, its an animal, or some of the harvest. In this case, the cleric sacrifices themselves as part of the harvest - they are hunted down, burned, or otherwise slain. For the next year, everyone in the region benefits from the Bless and Guidance spells when related to agriculture or animal husbandry.</p><p></p><p>In case it needs to be said: <strong><u>This is not meant to be an adventurer.</u></strong></p></blockquote><p></p>
[QUOTE="Mephista, post: 7264155, member: 6786252"] Well, for the fun of it, I wrote up sub classes for a whole host of missing "occupations" in D&D-ville. Here's the farmer-cleric: [B][I]Plant Domain[/I][/B] Cleric Level Spells 1st - speak with animals, animal friendship 3rd - lesser restoration, augury 5th - Speak with Plants, Plant Growth 7th - Aura of Purity, Dominate Beast 9th - Awaken, Commune Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with farmer tools, animal handling, the whip as well as the Guidance cantrip. Farmer Also starting at 1st level, you are granted a green thumb from up above. Whenever Guidance is used to enhance a roll dealing with plants or beasts, you may double the result of the roll. Channel Divinity: Whip It. Whip it Good. Starting at 2nd level, you can use your Channel Divinity while cracking a whip to frighten off animals, insects or beasts. This can be used for pest control as well as to scare off predators or corral livestock. As per turning undead, but affecting animals that are going after your plants or livestock. Harvest Festival Beginning at 6th level, you learn rituals to guarantee a healthy harvest. This increases the chance of flowers and multiple births. Divine Strike At 8th level, you gain the ability to infuse your whip with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d4 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d4. If the target is a beast, it must make a Will save versus being frightened. Avatar of the Harvest God Most harvest festivals prepare a sacrifice of some kind. Sometimes, its a wicker person. Othertimes, its an animal, or some of the harvest. In this case, the cleric sacrifices themselves as part of the harvest - they are hunted down, burned, or otherwise slain. For the next year, everyone in the region benefits from the Bless and Guidance spells when related to agriculture or animal husbandry. In case it needs to be said: [B][U]This is not meant to be an adventurer.[/U][/B] [/QUOTE]
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