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<blockquote data-quote="Luke" data-source="post: 605831" data-attributes="member: 602"><p>RolePlayingMaster is into chargen in a very big way.</p><p></p><p>There are about 5 methods to create PCs/NPCs and monsters, but the "Character wizard" method takes you thoroughly through all the steps to create characters.</p><p>Its a very flexible chargen, going to the extent of clearly breaking up abilities into components for dice rolls, age, template effects and racial, level bonuses adjustments. If you play a race with low standard ability scores, RPM will do the correct dice to ability scaling, recognizing the difference between Int and other abilities.</p><p></p><p>The latest changes (in beta) throw up appropriate SubType selection lists when you take feats such as Weapon Specialization. I'm getting DM reports now that even new players that don't really yet understand 3rd edition mechanics can generate their characters.</p><p></p><p>As per Galfridus' query about splatbook and psionics - RPM has a sophisticated "Sources" management system which allow you to extend or create Source packages containing classes, races, feats, items, spells etc . Editors are provided for entering game mechanics detail (modifiers, and even scripts, if required), and you can export and share your Sources. For example, Psionics comes in the base package (you can "turn it on"), and D20 Modern is a separate free download.</p><p>The latest doco explains how the Sources and game mechanics detail (modifiers and scripts) all works.</p><p></p><p>What RPM means by "Character management", is that you can look after your character in RPM throughout its life. You can keep track of XP, and class levelling, and manage in-game capabilities.</p><p>For in-game, RPM goes beyond the standard approach for character statblocks and sheets, by allowing you to select your options, and then recalculating your stats. Your "Options" include things such as equipping items that have game mechanics effects, and choices for points in feats like Power Attack or Expertise, or simple choices for feats like "Rapid Shot" (take a penalty to get an extra shot). You can also control options for things such as Barbarian rage, or the Monks option to use her Monk's BAB and Flurry Of Blows (useful for multi-classes Monks). </p><p>The latest version makes it easier for you to directly perform attacks and skill checks etc from the Character window.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 605831, member: 602"] RolePlayingMaster is into chargen in a very big way. There are about 5 methods to create PCs/NPCs and monsters, but the "Character wizard" method takes you thoroughly through all the steps to create characters. Its a very flexible chargen, going to the extent of clearly breaking up abilities into components for dice rolls, age, template effects and racial, level bonuses adjustments. If you play a race with low standard ability scores, RPM will do the correct dice to ability scaling, recognizing the difference between Int and other abilities. The latest changes (in beta) throw up appropriate SubType selection lists when you take feats such as Weapon Specialization. I'm getting DM reports now that even new players that don't really yet understand 3rd edition mechanics can generate their characters. As per Galfridus' query about splatbook and psionics - RPM has a sophisticated "Sources" management system which allow you to extend or create Source packages containing classes, races, feats, items, spells etc . Editors are provided for entering game mechanics detail (modifiers, and even scripts, if required), and you can export and share your Sources. For example, Psionics comes in the base package (you can "turn it on"), and D20 Modern is a separate free download. The latest doco explains how the Sources and game mechanics detail (modifiers and scripts) all works. What RPM means by "Character management", is that you can look after your character in RPM throughout its life. You can keep track of XP, and class levelling, and manage in-game capabilities. For in-game, RPM goes beyond the standard approach for character statblocks and sheets, by allowing you to select your options, and then recalculating your stats. Your "Options" include things such as equipping items that have game mechanics effects, and choices for points in feats like Power Attack or Expertise, or simple choices for feats like "Rapid Shot" (take a penalty to get an extra shot). You can also control options for things such as Barbarian rage, or the Monks option to use her Monk's BAB and Flurry Of Blows (useful for multi-classes Monks). The latest version makes it easier for you to directly perform attacks and skill checks etc from the Character window. Regards, [/QUOTE]
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