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Alternatives to Save or Die
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<blockquote data-quote="Geron Raveneye" data-source="post: 3847015" data-attributes="member: 2268"><p>An alternative that has been mentioned already would be a "Save or die slowly" (cue mad laughter here) effect, akin to the good old laser scene from Goldfinger. Basically, the effect starts taking your Con down round by round for a certain amount, either variable or fixed, and if nothing is done to stop the effect (break eye contact, kill the monster, etc) the victim will die after a time. That same effect could be used for save-or-petrify (dealing Dex damage instead of Con).</p><p></p><p>One point why I'd prefer the new system NOT to remake save-or-die into huge amounts of hit point damage is because it reminds me too much of those silly scenes of old when a DM tried to surefire-kill a character by declaring he got hit by a 10-ton rock and suffered 50.000 points of damage, save for half, because he got too many protests before when simply declaring a character dead from such a hit. Inflated numbers simply have a silly aftertaste to me, chalk it up to personal prejudice.</p><p></p><p>The element I'd like to retain is the ability to integrate monsters into the game that have the outright ability to kill anything mortal with a glance, no matter how powerful. Doling out hundreds of hit points may have the same result, but it simply doesn't have the same flavour. To me, of course. Others will (and have) disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>That's as far as I'm going to post in here, since I've elaborated my opinion on this enough in the other thread about this topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3847015, member: 2268"] An alternative that has been mentioned already would be a "Save or die slowly" (cue mad laughter here) effect, akin to the good old laser scene from Goldfinger. Basically, the effect starts taking your Con down round by round for a certain amount, either variable or fixed, and if nothing is done to stop the effect (break eye contact, kill the monster, etc) the victim will die after a time. That same effect could be used for save-or-petrify (dealing Dex damage instead of Con). One point why I'd prefer the new system NOT to remake save-or-die into huge amounts of hit point damage is because it reminds me too much of those silly scenes of old when a DM tried to surefire-kill a character by declaring he got hit by a 10-ton rock and suffered 50.000 points of damage, save for half, because he got too many protests before when simply declaring a character dead from such a hit. Inflated numbers simply have a silly aftertaste to me, chalk it up to personal prejudice. The element I'd like to retain is the ability to integrate monsters into the game that have the outright ability to kill anything mortal with a glance, no matter how powerful. Doling out hundreds of hit points may have the same result, but it simply doesn't have the same flavour. To me, of course. Others will (and have) disagree. :) That's as far as I'm going to post in here, since I've elaborated my opinion on this enough in the other thread about this topic. :) [/QUOTE]
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