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<blockquote data-quote="Ydars" data-source="post: 4460886" data-attributes="member: 62992"><p>I have always wanted to run a campaign based on the metaplot of Babylon 5; The basic idea is that the Gods create wars and strife not to win territory or gain power but because they want the sentient races who live in the world to CHOOSE between their ideologies; so one of the best outcomes is to reject all gods and their demands and live a life based upon compassion for other living things. I guess in D&D these very ideals would have to become the new "gods" or else clerics would be screwed.</p><p> </p><p>I also think discovery and exploration is a much under-used plot device; imagine the D&D equivalent of discovering a new continent and the race to carve up such a place. Or even the scouting of a continent in advance of an army; like the Roman recon of Britain before they invaded in 43 AD and later under Claudius.</p><p> </p><p>To couple the two ideas above would be a triumph; imagine if the players were some of the first living beings ever to awaken and had to explore not only the land and their physical world but also come to terms with the nature of life and death and belief, magic and other races. I once ran something like this using MERP in the first age of Middle-Earth but it didn't really work because my players knew too much about the world for it to be truly mysterious.</p><p> </p><p>I also like gritty games where surivival is the only aim; I once started a game based upon a post-apocolytic medieval world that I loved, but which never got far because I went to University...............</p></blockquote><p></p>
[QUOTE="Ydars, post: 4460886, member: 62992"] I have always wanted to run a campaign based on the metaplot of Babylon 5; The basic idea is that the Gods create wars and strife not to win territory or gain power but because they want the sentient races who live in the world to CHOOSE between their ideologies; so one of the best outcomes is to reject all gods and their demands and live a life based upon compassion for other living things. I guess in D&D these very ideals would have to become the new "gods" or else clerics would be screwed. I also think discovery and exploration is a much under-used plot device; imagine the D&D equivalent of discovering a new continent and the race to carve up such a place. Or even the scouting of a continent in advance of an army; like the Roman recon of Britain before they invaded in 43 AD and later under Claudius. To couple the two ideas above would be a triumph; imagine if the players were some of the first living beings ever to awaken and had to explore not only the land and their physical world but also come to terms with the nature of life and death and belief, magic and other races. I once ran something like this using MERP in the first age of Middle-Earth but it didn't really work because my players knew too much about the world for it to be truly mysterious. I also like gritty games where surivival is the only aim; I once started a game based upon a post-apocolytic medieval world that I loved, but which never got far because I went to University............... [/QUOTE]
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