Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Alternatives to "Save the World"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 4486641" data-attributes="member: 5038"><p>The best experience that I had was not forcing the players to save the world, but allowing them to decide to do so on their own. I always let the players choose where the characters were going based on their motivations (the exception being the first adventure when I brought them together,. However, it was still done using the backgrounds and motivations of the individual characters and threading them together). </p><p></p><p>Along the way, the party occassionally encountered undead or a plague. However, they party pretty much ignored following up on the undead and the plague. Oh, they would destroy the undead creatures and cure townspeople if they encountered them. They just never went out of their way to investigate it. They were too busy following other things that they deemed more important.</p><p></p><p>That is until they realized the plague and undead were spreading towards their homelands. Suddenly, the players had their characters abandon other plotlines to save their homes and NPCs that they had deemed were important to them.</p><p> </p><p>Discovering that an enemy that they had made earlier in the campaign and everyone had grown to hate was behind the plague and undead just fueled their desire to stay on the path.</p><p></p><p>Now, when questioned by the players as to why I didn't force them to investigate the plague and undead, I replied that I wanted the players to decide on their own if and when it was important. I was willing to let the players continue on any path they chose even if it meant that campaign setting be completely altered. This took them by surprise, but they really liked the idea.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4486641, member: 5038"] The best experience that I had was not forcing the players to save the world, but allowing them to decide to do so on their own. I always let the players choose where the characters were going based on their motivations (the exception being the first adventure when I brought them together,. However, it was still done using the backgrounds and motivations of the individual characters and threading them together). Along the way, the party occassionally encountered undead or a plague. However, they party pretty much ignored following up on the undead and the plague. Oh, they would destroy the undead creatures and cure townspeople if they encountered them. They just never went out of their way to investigate it. They were too busy following other things that they deemed more important. That is until they realized the plague and undead were spreading towards their homelands. Suddenly, the players had their characters abandon other plotlines to save their homes and NPCs that they had deemed were important to them. Discovering that an enemy that they had made earlier in the campaign and everyone had grown to hate was behind the plague and undead just fueled their desire to stay on the path. Now, when questioned by the players as to why I didn't force them to investigate the plague and undead, I replied that I wanted the players to decide on their own if and when it was important. I was willing to let the players continue on any path they chose even if it meant that campaign setting be completely altered. This took them by surprise, but they really liked the idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alternatives to "Save the World"
Top