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General Tabletop Discussion
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Alternatives to spell slots and spell points
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<blockquote data-quote="Andvari" data-source="post: 9111166" data-attributes="member: 7036523"><p>I've been looking at various methods for my own homebrew. I'd like as little tracking as possible while having spells being powerful, so the DCC casting check method seemed obvious. Unfortunately, I don't like the permanent corruptions or self-exploding, and it's hard to make that system work without the features that incentivice the wizard player regulates their spell-casting.</p><p></p><p>The current method I'm looking into is a mana system. Casters have a small selection of known spells, each with their own mana cost. You can cast any spell you know as long as you have mana for it. So all you have to track is your mana. (Or "spell points")</p><p></p><p>There are no spell slots and spells scale with your level instead of needing to be "heightened." Higher level spells are more powerful, but something like a <em>fireball</em> is a waste of mana compared to a lower level single target spell unless you can hit a lot of enemies, so hopefully the spells you start out with stay relevant throughout your career.</p></blockquote><p></p>
[QUOTE="Andvari, post: 9111166, member: 7036523"] I've been looking at various methods for my own homebrew. I'd like as little tracking as possible while having spells being powerful, so the DCC casting check method seemed obvious. Unfortunately, I don't like the permanent corruptions or self-exploding, and it's hard to make that system work without the features that incentivice the wizard player regulates their spell-casting. The current method I'm looking into is a mana system. Casters have a small selection of known spells, each with their own mana cost. You can cast any spell you know as long as you have mana for it. So all you have to track is your mana. (Or "spell points") There are no spell slots and spells scale with your level instead of needing to be "heightened." Higher level spells are more powerful, but something like a [I]fireball[/I] is a waste of mana compared to a lower level single target spell unless you can hit a lot of enemies, so hopefully the spells you start out with stay relevant throughout your career. [/QUOTE]
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