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Alternatives to spell slots and spell points
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<blockquote data-quote="M_Natas" data-source="post: 9112321" data-attributes="member: 7025918"><p>For my Homebrew-System I'm looking at some different casting options.</p><p></p><p><strong>First Idea</strong>, whoch could replace the D&D system: you make a Spellcheck-Roll: you roll a d20+magic attack ability modifier to see if you succed.</p><p>You need to hit a 8+Spelllevel to successfully cast the spell. If you miss you get 1 stress.</p><p>A stress increases the difficulty the Spellcheck-Roll. So after one fail, the spellcheck roll is 8+1+spelllevel. After the next failed roll it is 8+2+spelllevel and so on.</p><p>With very low rolls you can also incorporate a misshap table and with very high roles a spell advantage table.</p><p></p><p>So with increased stress your ability to cast high level spells decreases and it gets harder and harder to cast even low level spells.</p><p></p><p>Of course you can adjust the numbers to modify the difficulty.</p><p>With the 8+Spelllevel, a level 5 wizard with 20 intelligence could always cast 1 level spells, because his roll will always be d20+1 - until he fails a higher level spell and gets stress.</p><p></p><p><strong>Second Idea </strong>should work from the result similar to the first one, but it would be to different to incorporate it into D&D 5e, I think.</p><p>So, according to your level you have a spellcasting die. D2 at first level, d4 at second level d6, d8, d10, d12 (d14, 16 18?) And d20 at highest level.</p><p>You roll your Spellcasting Die to see If the spell succeeds. You need to roll higher than the spell level. So if you wanna cast a first level spell you need to roll at least a two. To cast a second level spell you need at least a 3 and so on. If you fail to cast the spell, your spell casting die reduces to the next lower one.</p><p>So your Spellcasting Die is a d6. You wanna cast a 4th level spell, so you need to roll a 5 or 6. But you roll a 4. Now you spellcasting die gets reduced to a d4 and you only get your maximum spellcasting die back after a long rest or a ritual or something. If you fail your d2, you can't cast spells anymore until rest/ritual.</p><p>If you want to have it a little less punishing, maybe two spellcasting die could be used, depending on class or abilities/attributes. Either like advantage or with like a pool of dice, which you can use up (but only roll one at a time).</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9112321, member: 7025918"] For my Homebrew-System I'm looking at some different casting options. [B]First Idea[/B], whoch could replace the D&D system: you make a Spellcheck-Roll: you roll a d20+magic attack ability modifier to see if you succed. You need to hit a 8+Spelllevel to successfully cast the spell. If you miss you get 1 stress. A stress increases the difficulty the Spellcheck-Roll. So after one fail, the spellcheck roll is 8+1+spelllevel. After the next failed roll it is 8+2+spelllevel and so on. With very low rolls you can also incorporate a misshap table and with very high roles a spell advantage table. So with increased stress your ability to cast high level spells decreases and it gets harder and harder to cast even low level spells. Of course you can adjust the numbers to modify the difficulty. With the 8+Spelllevel, a level 5 wizard with 20 intelligence could always cast 1 level spells, because his roll will always be d20+1 - until he fails a higher level spell and gets stress. [B]Second Idea [/B]should work from the result similar to the first one, but it would be to different to incorporate it into D&D 5e, I think. So, according to your level you have a spellcasting die. D2 at first level, d4 at second level d6, d8, d10, d12 (d14, 16 18?) And d20 at highest level. You roll your Spellcasting Die to see If the spell succeeds. You need to roll higher than the spell level. So if you wanna cast a first level spell you need to roll at least a two. To cast a second level spell you need at least a 3 and so on. If you fail to cast the spell, your spell casting die reduces to the next lower one. So your Spellcasting Die is a d6. You wanna cast a 4th level spell, so you need to roll a 5 or 6. But you roll a 4. Now you spellcasting die gets reduced to a d4 and you only get your maximum spellcasting die back after a long rest or a ritual or something. If you fail your d2, you can't cast spells anymore until rest/ritual. If you want to have it a little less punishing, maybe two spellcasting die could be used, depending on class or abilities/attributes. Either like advantage or with like a pool of dice, which you can use up (but only roll one at a time). [/QUOTE]
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