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Alternatives to the D20 wealth system
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3057071" data-attributes="member: 1165"><p>There's no real work "converting" directly. You know an item's PDC has an actual $ value, so use that instead. Use round numbers to avoid annoying math.</p><p></p><p>The problem comes with upkeep. You don't just buy a car, you lease it (or whatever the term is). You pay for it over time, unless you're really wealthy to begin with. You then pay for insurance, upkeep, and the like. Some $ system users are realists and want you to do the math for financing and the like. Heck no! Games are supposed to be fun. They're not supposed to be about paying taxes and bills!</p><p></p><p>I would just use the PDC (or a fraction thereof) to figure out the down payment, and everything else goes into "upkeep".</p><p></p><p>You would have three numbers to play with large scale. First is income, second is "rent/mortgage", and third is upkeep, expressed as a multiplier of "rent/mortgage". The Alternity game system did this fairly well. Note that Alternity did <em>not</em> tell you how much to modify your upkeep by if you bought a car, though. Figuring out <em>simple</em> upkeep costs would be the real work with a $ system.</p><p></p><p>Note that upkeep covers small purchases like paying for gas for your car and bullets. You don't want to charge your PCs actual money for the $23.04 they spent on gas (or whatever a realistic amount is).</p><p></p><p>Note potential balance alert (more of an abuse alert really): if you can afford a car, you can afford a $1000 black market LAW. The GM is going to have to be prepared to disallow purchases of potentially unbalancing stuff. Some things, like $100,000 cellular interceptors, will simply always be beyond the reach of PCs unless they steal one!</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3057071, member: 1165"] There's no real work "converting" directly. You know an item's PDC has an actual $ value, so use that instead. Use round numbers to avoid annoying math. The problem comes with upkeep. You don't just buy a car, you lease it (or whatever the term is). You pay for it over time, unless you're really wealthy to begin with. You then pay for insurance, upkeep, and the like. Some $ system users are realists and want you to do the math for financing and the like. Heck no! Games are supposed to be fun. They're not supposed to be about paying taxes and bills! I would just use the PDC (or a fraction thereof) to figure out the down payment, and everything else goes into "upkeep". You would have three numbers to play with large scale. First is income, second is "rent/mortgage", and third is upkeep, expressed as a multiplier of "rent/mortgage". The Alternity game system did this fairly well. Note that Alternity did [i]not[/i] tell you how much to modify your upkeep by if you bought a car, though. Figuring out [i]simple[/i] upkeep costs would be the real work with a $ system. Note that upkeep covers small purchases like paying for gas for your car and bullets. You don't want to charge your PCs actual money for the $23.04 they spent on gas (or whatever a realistic amount is). Note potential balance alert (more of an abuse alert really): if you can afford a car, you can afford a $1000 black market LAW. The GM is going to have to be prepared to disallow purchases of potentially unbalancing stuff. Some things, like $100,000 cellular interceptors, will simply always be beyond the reach of PCs unless they steal one! [/QUOTE]
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