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*Pathfinder & Starfinder
Alternatives to the Death Save
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<blockquote data-quote="brainstorm" data-source="post: 5026153" data-attributes="member: 45712"><p>After sitting and watching one of my players bored out of his mind round after round making death saving throws, just waiting for his luck to run out, I got an idea about an alternative to the death save. </p><p> </p><p>I haven't worked out all of the details, which is why I'm posting here, to get ideas. The concept is as follows:</p><p> </p><p>A character is knocked down to 0 or fewer hit points and is dying. Their physical body drops on the spot, but instead of making Death Saves, their spirit goes to the Shadowfell and has to battle the Death Spirit that the Raven Queen dispatches to collect their soul. This can take place right on the battle mat where the character fell, but it's in a different dimension so the others in the party don't see it. The character can do battle with the Death or they can run from the Death to give their companions time to heal them. If they choose to do battle, they can only use At Will & Racial Powers, they can't use any healing powers on themselves, nor can they use Action Points or powers from magic items. </p><p> </p><p>Now, my dilemma is the Death. I'm thinking it gets one attack: Death Touch. All it has to do is to successfully hit the character 3 times and he/she dies. However, if the character successfully hits the Death 3 times, he defeats it and immediately awakens in his body with 1 hit point. So, no need to track hit points. However, what should the Death's attack rating and defenses be? They need to be simple enough so that they can be used any time on any character that drops to or below zero hp, at any level, but challenging enough so that the player doesn't laugh off the Death and dispatchs them without any difficulty.</p><p> </p><p>Maybe the Death is a shadow version o the character, with the same attacks and defenses? I want to keep this simple, yet fun and challenging. Ideas?</p></blockquote><p></p>
[QUOTE="brainstorm, post: 5026153, member: 45712"] After sitting and watching one of my players bored out of his mind round after round making death saving throws, just waiting for his luck to run out, I got an idea about an alternative to the death save. I haven't worked out all of the details, which is why I'm posting here, to get ideas. The concept is as follows: A character is knocked down to 0 or fewer hit points and is dying. Their physical body drops on the spot, but instead of making Death Saves, their spirit goes to the Shadowfell and has to battle the Death Spirit that the Raven Queen dispatches to collect their soul. This can take place right on the battle mat where the character fell, but it's in a different dimension so the others in the party don't see it. The character can do battle with the Death or they can run from the Death to give their companions time to heal them. If they choose to do battle, they can only use At Will & Racial Powers, they can't use any healing powers on themselves, nor can they use Action Points or powers from magic items. Now, my dilemma is the Death. I'm thinking it gets one attack: Death Touch. All it has to do is to successfully hit the character 3 times and he/she dies. However, if the character successfully hits the Death 3 times, he defeats it and immediately awakens in his body with 1 hit point. So, no need to track hit points. However, what should the Death's attack rating and defenses be? They need to be simple enough so that they can be used any time on any character that drops to or below zero hp, at any level, but challenging enough so that the player doesn't laugh off the Death and dispatchs them without any difficulty. Maybe the Death is a shadow version o the character, with the same attacks and defenses? I want to keep this simple, yet fun and challenging. Ideas? [/QUOTE]
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Alternatives to the Death Save
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