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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4744425" data-attributes="member: 2011"><p>BartD had a nice solution in another thread to just decrease the levels of the monsters for each encounter. You can list this as solution #2 CapnZapp.</p><p></p><p>As an example, subtract 1 from the encounter levels at Paragon and subtract 2 from the encounter levels at Epic.</p><p></p><p>This has several advantages:</p><p></p><p>1) The monsters are -1 to hit and the PCs are +1 to hit at Paragon (-2 and +2 at Epic).</p><p>2) The monsters have fewer hit points (i.e. less grind).</p><p>3) The DM does not have to change the game mechanics. He just changes the encounters.</p><p></p><p>The disadvantages of this solution are that it does nothing for the math delta problem and for some players, it might make Epic too easy. And, I personally am going to send Tiamat, Vecna, Orcus and as many bad boys (girls) at the PCs as I can at real high levels. So, I wanted them to be able to succeed and I do not think that is viable if the PCs do not get the high level boosts.</p><p></p><p></p><p>As to my solution, I understand the concern of raising 3 ability scores. However, I don't really think that matters much anymore as it did when the PHB first came out.</p><p></p><p>As an example, Pick Mastery in the PHB has prereqs of Str 21 and Con 17.</p><p></p><p>Bow Master in the PHB II has zero ability score prereqs. It's as if the WotC janitor designed the feat.</p><p></p><p>So, a few PCs qualifying for a few feats that they could not really doesn't matter that much. And, the players do not have to plan their PC for 30 levels to the nth degree quite as much.</p><p></p><p>For me, as long as the players are having fun, that's what matters.</p><p></p><p>And my group discusses house rule changes before we implement them. So, the players know why I added +1 to a third ability score. If they decide to trick out their PC and ignore the third defense, oh well. No skin off my nose if they get hit on a 4 with an attack against their weak defense when they had the chance to avoid it.</p><p></p><p>Finally, another nice thing about using the third ability score is that I can do it in Character Builder easily. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4744425, member: 2011"] BartD had a nice solution in another thread to just decrease the levels of the monsters for each encounter. You can list this as solution #2 CapnZapp. As an example, subtract 1 from the encounter levels at Paragon and subtract 2 from the encounter levels at Epic. This has several advantages: 1) The monsters are -1 to hit and the PCs are +1 to hit at Paragon (-2 and +2 at Epic). 2) The monsters have fewer hit points (i.e. less grind). 3) The DM does not have to change the game mechanics. He just changes the encounters. The disadvantages of this solution are that it does nothing for the math delta problem and for some players, it might make Epic too easy. And, I personally am going to send Tiamat, Vecna, Orcus and as many bad boys (girls) at the PCs as I can at real high levels. So, I wanted them to be able to succeed and I do not think that is viable if the PCs do not get the high level boosts. As to my solution, I understand the concern of raising 3 ability scores. However, I don't really think that matters much anymore as it did when the PHB first came out. As an example, Pick Mastery in the PHB has prereqs of Str 21 and Con 17. Bow Master in the PHB II has zero ability score prereqs. It's as if the WotC janitor designed the feat. So, a few PCs qualifying for a few feats that they could not really doesn't matter that much. And, the players do not have to plan their PC for 30 levels to the nth degree quite as much. For me, as long as the players are having fun, that's what matters. And my group discusses house rule changes before we implement them. So, the players know why I added +1 to a third ability score. If they decide to trick out their PC and ignore the third defense, oh well. No skin off my nose if they get hit on a 4 with an attack against their weak defense when they had the chance to avoid it. Finally, another nice thing about using the third ability score is that I can do it in Character Builder easily. ;) [/QUOTE]
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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