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*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="Elric" data-source="post: 4745600" data-attributes="member: 1139"><p>You'd need to adjust all Masterwork Armors. At the moment, AC gains +27 over 29 levels, but this would increase that to +32 over 29 levels, which gives PCs a significant advantage in the default progression.</p><p></p><p>Characters end up 1 point ahead on attack and strong FRWs, not 2 points. In general, I think any fix that leaves the PCs scaling better than monsters by default is too much- among other things, it's greater than the increase in power brought about by PH II's FRW and Expertise feats. </p><p></p><p>If you tone this down to 0.6*level, then characters gain +3 over 30 levels. At this point, I'd prefer to keep the 1/2 scaling and add exceptions at levels 5/15/25, which seems easier than doing the entire 3/5 progression and ends up with the same overall scaling.</p><p></p><p>Additionally, this type of fix would affect spots in the rules that seem to scale appropriately- skill modifiers, ability checks, and initiative. Absent some evidence that players need to scale by +5 on skill checks, ability checks, and initiative, I'd prefer to lose the uniformity by only handing out Attack/Defense bonuses rather than impact the balance there.</p></blockquote><p></p>
[QUOTE="Elric, post: 4745600, member: 1139"] You'd need to adjust all Masterwork Armors. At the moment, AC gains +27 over 29 levels, but this would increase that to +32 over 29 levels, which gives PCs a significant advantage in the default progression. Characters end up 1 point ahead on attack and strong FRWs, not 2 points. In general, I think any fix that leaves the PCs scaling better than monsters by default is too much- among other things, it's greater than the increase in power brought about by PH II's FRW and Expertise feats. If you tone this down to 0.6*level, then characters gain +3 over 30 levels. At this point, I'd prefer to keep the 1/2 scaling and add exceptions at levels 5/15/25, which seems easier than doing the entire 3/5 progression and ends up with the same overall scaling. Additionally, this type of fix would affect spots in the rules that seem to scale appropriately- skill modifiers, ability checks, and initiative. Absent some evidence that players need to scale by +5 on skill checks, ability checks, and initiative, I'd prefer to lose the uniformity by only handing out Attack/Defense bonuses rather than impact the balance there. [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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