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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4759939" data-attributes="member: 2011"><p>I think Unyielding Fortitude, Opportune Reflexes, and Indomitable Will are fine. These Epic feats are a little nicer, but they are still +2 to defense and the player has to take 3 feats to max it out. I would suspect that unless someone has specific Epic feats that s/he wants, they those will retrain over the Paragon level ones. And, the PC can only retrain one feat per level. But, the extra +2 to specific saves gain above the +2 for these three feats is fairly minimal and those are Epic feats.</p><p></p><p>The problem with Robust Defenses is that it is +6 total for a single feat. Three feats in one. I find that unbalanced. I think the math is fine for +2 per feat since it takes a real commitment (3 feats) to boost all 3 defenses doing it that way. Robust Defenses is a no brainer feat and a single feat. It's like free candy. Everyone will take it.</p><p></p><p>At level 30, a PC which starts out with ability scores 18/18/12 and has a +1 bonus to the two higher defenses (15 15 11) and boosts all 3 with the house rules would end up with defenses of:</p><p></p><p>43 43 39 whereas same level monsters hit with a +31 through +35. That means that the monsters hit the best defenses on an 8 through 12 and the worst defense on a 4 through 8.</p><p></p><p>With 3 feats, that becomes 10 through 14 and 6 through 10.</p><p></p><p>Same level monsters. Higher level monsters hit easier. Monsters that throw conditions like Daze or Stun get +2 more to hit. Monsters with special powers might hit easier, etc.</p><p></p><p>These seem like reasonable to hit ranges to me.</p><p></p><p>Hitting on a 2 or 3 or 4 on a PC when the PC took a +2 feat to help protect against that does NOT seem reasonable to me.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4759939, member: 2011"] I think Unyielding Fortitude, Opportune Reflexes, and Indomitable Will are fine. These Epic feats are a little nicer, but they are still +2 to defense and the player has to take 3 feats to max it out. I would suspect that unless someone has specific Epic feats that s/he wants, they those will retrain over the Paragon level ones. And, the PC can only retrain one feat per level. But, the extra +2 to specific saves gain above the +2 for these three feats is fairly minimal and those are Epic feats. The problem with Robust Defenses is that it is +6 total for a single feat. Three feats in one. I find that unbalanced. I think the math is fine for +2 per feat since it takes a real commitment (3 feats) to boost all 3 defenses doing it that way. Robust Defenses is a no brainer feat and a single feat. It's like free candy. Everyone will take it. At level 30, a PC which starts out with ability scores 18/18/12 and has a +1 bonus to the two higher defenses (15 15 11) and boosts all 3 with the house rules would end up with defenses of: 43 43 39 whereas same level monsters hit with a +31 through +35. That means that the monsters hit the best defenses on an 8 through 12 and the worst defense on a 4 through 8. With 3 feats, that becomes 10 through 14 and 6 through 10. Same level monsters. Higher level monsters hit easier. Monsters that throw conditions like Daze or Stun get +2 more to hit. Monsters with special powers might hit easier, etc. These seem like reasonable to hit ranges to me. Hitting on a 2 or 3 or 4 on a PC when the PC took a +2 feat to help protect against that does NOT seem reasonable to me. [/QUOTE]
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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