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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="Elric" data-source="post: 4761290" data-attributes="member: 1139"><p>Why this as a solution, instead of a static bonus to damage for monsters? As I see it, static bonus would have the following differences:</p><p></p><p>1) It doesn't require rolling additional dice.</p><p></p><p>2) Unless you're changing minions to do damage dice, you're going to want to increase minion damage via static bonuses in any case.</p><p></p><p>3) It's more gradual, so you can phase it in over more levels and it doesn't affect things as much all at once. For example, make changes at levels 11/16/21/26 instead of all at once at 11/21. </p><p></p><p>4) Increasing damage dice has greater effects for some monsters than others. Is it the case that the monsters that deal higher-sided dice should get a bigger damage bonus? That's not clear to me. You'd have some strange effects, like a Green Slaad's (level 18 controller) ranged, dazing at-will doing 2d20+4, essentially the same as the Blue Slaad's (level 17 Brute) melee at-will doing 3d10+10. </p><p></p><p>5) That said, Brutes should get a larger bonuses to damage than Soldiers under this rules change. Do Brutes do higher-sided die, or just more die/bonuses? Since Brutes hit significantly less often than Soldiers, adding a set +X damage benefits Soldier DPR more than Brutes. Figure something like +2 damage at levels 11/16/21/26, +3 damage instead for Brutes.</p></blockquote><p></p>
[QUOTE="Elric, post: 4761290, member: 1139"] Why this as a solution, instead of a static bonus to damage for monsters? As I see it, static bonus would have the following differences: 1) It doesn't require rolling additional dice. 2) Unless you're changing minions to do damage dice, you're going to want to increase minion damage via static bonuses in any case. 3) It's more gradual, so you can phase it in over more levels and it doesn't affect things as much all at once. For example, make changes at levels 11/16/21/26 instead of all at once at 11/21. 4) Increasing damage dice has greater effects for some monsters than others. Is it the case that the monsters that deal higher-sided dice should get a bigger damage bonus? That's not clear to me. You'd have some strange effects, like a Green Slaad's (level 18 controller) ranged, dazing at-will doing 2d20+4, essentially the same as the Blue Slaad's (level 17 Brute) melee at-will doing 3d10+10. 5) That said, Brutes should get a larger bonuses to damage than Soldiers under this rules change. Do Brutes do higher-sided die, or just more die/bonuses? Since Brutes hit significantly less often than Soldiers, adding a set +X damage benefits Soldier DPR more than Brutes. Figure something like +2 damage at levels 11/16/21/26, +3 damage instead for Brutes. [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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