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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="Neubert" data-source="post: 4761353" data-attributes="member: 53036"><p>I actually did some quick calculations (even though my math-fu isn't what it used to be), and came up with the idea of adding the damage lost from NAD attacks to AC attacks. I've heard several people say that ordinary attacks against AC aren't as dangerous as being affected by effects, so as long as you have a balanced mix of monsters, the damage should stay about the same.</p><p>I didn't factor in high- or low-hitting monsters of course.</p><p>From my calculations, 2.25 damage is lost in the middle of the paragon tier (using "Normal Damage Expression", level 13-15, Medium damage) and 7.05 damage in the middle of epic tier (level 25-27).</p><p>On the paragon tier, the lost damage goes from 1.8 damage lost per attack (damage bracket 10-12) to 2.78 (level 19-21), with an average of 2.29.</p><p>In the Epic tier we go from 5.55 (19-21) to 7.35 (28-30), average of 6.45.</p><p></p><p>If we want to end up with 8 added damage at level 30, one option could be to add +2 damage at level 11, 16, 21 and 26. The reason I went for level 11 and 21 is that players usually get a fairly big boost in their capabilities due to epic/paragon paths.</p><p>If we want to end up with 7 added damage, we could also do the following progression:</p><p>Level 6: +1</p><p>Level 11: +2 (+3 total)</p><p>Level 16: +1 (+4 total)</p><p>Level 21: +2 (+6 total)</p><p>Level 26: +1 (+7 total)</p><p></p><p></p><p>Elric, I would like to hear your thoughts on which monsters should have an "extra" bonus (or penalty), such as brutes as you mentioned. +50% extra damage for brutes perhaps?</p></blockquote><p></p>
[QUOTE="Neubert, post: 4761353, member: 53036"] I actually did some quick calculations (even though my math-fu isn't what it used to be), and came up with the idea of adding the damage lost from NAD attacks to AC attacks. I've heard several people say that ordinary attacks against AC aren't as dangerous as being affected by effects, so as long as you have a balanced mix of monsters, the damage should stay about the same. I didn't factor in high- or low-hitting monsters of course. From my calculations, 2.25 damage is lost in the middle of the paragon tier (using "Normal Damage Expression", level 13-15, Medium damage) and 7.05 damage in the middle of epic tier (level 25-27). On the paragon tier, the lost damage goes from 1.8 damage lost per attack (damage bracket 10-12) to 2.78 (level 19-21), with an average of 2.29. In the Epic tier we go from 5.55 (19-21) to 7.35 (28-30), average of 6.45. If we want to end up with 8 added damage at level 30, one option could be to add +2 damage at level 11, 16, 21 and 26. The reason I went for level 11 and 21 is that players usually get a fairly big boost in their capabilities due to epic/paragon paths. If we want to end up with 7 added damage, we could also do the following progression: Level 6: +1 Level 11: +2 (+3 total) Level 16: +1 (+4 total) Level 21: +2 (+6 total) Level 26: +1 (+7 total) Elric, I would like to hear your thoughts on which monsters should have an "extra" bonus (or penalty), such as brutes as you mentioned. +50% extra damage for brutes perhaps? [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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