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*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="KarinsDad" data-source="post: 4761896" data-attributes="member: 2011"><p>Because I roll dice in front of the players, rolling more dice seems more intimidating and threatening. It's not just about adding the damage, but adding dread and suspense to the scene.</p><p></p><p>Bottom line: Rolling some extra dice will be more fun for me as the DM than adding in set numbers. Either solution works.</p><p></p><p></p><p></p><p>Yup.</p><p></p><p>But, I can already roll more damage dice, just by picking a different monster out of the MM.</p><p></p><p></p><p></p><p>My minions already roll damage so that players do not immediately know that they are minions.</p><p></p><p></p><p></p><p>To me, the big gains for PCs are at levels 11 and 21, so I don't need a gradual solution as much as I need to offset PC gains at those levels.</p><p></p><p></p><p></p><p>Although what you say is true, you are mixing apples and oranges here.</p><p></p><p>The Green Slaad's Claw attack would go to 3D10+3 whereas the Blue Slaad's Claw attack would go to 3D10+10.</p><p></p><p>As for the Green Slaad's Chaos Bolt, yes, this is what would happen. There are only two monsters in the entire MM (489 creatures?) that roll a D20 for damage (both Paragon level), so shrug. It's not really that big of a deal. I have to add in another number anyway. Once we drop to D12s and lower, it works out ok. Sure, a few Epic monsters use D6s instead of D8s through D12s, but they tend to be lower level Epic monsters (e.g. level 22). Meh.</p><p></p><p>Push comes to shove, I could change D20 attacks to 2D10 attacks and add an additional D10 for those two specific monsters and it would still work reasonably well.</p><p></p><p></p><p></p><p>Brutes typically do larger dice. So, it works ok. There are some exceptions, but I'm not too worried about that.</p><p></p><p>Your solution works fine too.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4761896, member: 2011"] Because I roll dice in front of the players, rolling more dice seems more intimidating and threatening. It's not just about adding the damage, but adding dread and suspense to the scene. Bottom line: Rolling some extra dice will be more fun for me as the DM than adding in set numbers. Either solution works. Yup. But, I can already roll more damage dice, just by picking a different monster out of the MM. My minions already roll damage so that players do not immediately know that they are minions. To me, the big gains for PCs are at levels 11 and 21, so I don't need a gradual solution as much as I need to offset PC gains at those levels. Although what you say is true, you are mixing apples and oranges here. The Green Slaad's Claw attack would go to 3D10+3 whereas the Blue Slaad's Claw attack would go to 3D10+10. As for the Green Slaad's Chaos Bolt, yes, this is what would happen. There are only two monsters in the entire MM (489 creatures?) that roll a D20 for damage (both Paragon level), so shrug. It's not really that big of a deal. I have to add in another number anyway. Once we drop to D12s and lower, it works out ok. Sure, a few Epic monsters use D6s instead of D8s through D12s, but they tend to be lower level Epic monsters (e.g. level 22). Meh. Push comes to shove, I could change D20 attacks to 2D10 attacks and add an additional D10 for those two specific monsters and it would still work reasonably well. Brutes typically do larger dice. So, it works ok. There are some exceptions, but I'm not too worried about that. Your solution works fine too. [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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