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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="77IM" data-source="post: 4762225" data-attributes="member: 12377"><p>Here's one reason. I'm bad at math. So I see a huge difference between these two processes:</p><p></p><p>"Ah, it's a level 15 monster, so the 2d6+8 attack becomes 4d6+8, I'll just grab four d6's instead of two and put them in the pile for that monster..."</p><p></p><p>"Hmmm, it's a level 15 monster, and a brute, so its damage bonus should be... uh... 1/3 level is 5, +2 is 7, so +7 to all his attacks, and then 8+7 is 15, so now it's a 2d6+15 attack. Let me just scribble that into my printout of the MM so I don't forget... I think I can squeeze it it there..."</p><p></p><p></p><p>The first one is much easier up-front. Rolling extra dice does produce extra math on each roll -- but it's easier math (and something I am more "used to") and my players usually help add up big dice pools. Plus it's fun. Plus it makes crits nastier. >:}</p><p></p><p>Additional static damage sounds like a better solution for me if I were making a lot of monsters from scratch. I would add it in as part of the monster creation math and probably wouldn't even notice. People who are faster at math might also find the static bonus easier to calculate and more consistent to apply.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4762225, member: 12377"] Here's one reason. I'm bad at math. So I see a huge difference between these two processes: "Ah, it's a level 15 monster, so the 2d6+8 attack becomes 4d6+8, I'll just grab four d6's instead of two and put them in the pile for that monster..." "Hmmm, it's a level 15 monster, and a brute, so its damage bonus should be... uh... 1/3 level is 5, +2 is 7, so +7 to all his attacks, and then 8+7 is 15, so now it's a 2d6+15 attack. Let me just scribble that into my printout of the MM so I don't forget... I think I can squeeze it it there..." The first one is much easier up-front. Rolling extra dice does produce extra math on each roll -- but it's easier math (and something I am more "used to") and my players usually help add up big dice pools. Plus it's fun. Plus it makes crits nastier. >:} Additional static damage sounds like a better solution for me if I were making a lot of monsters from scratch. I would add it in as part of the monster creation math and probably wouldn't even notice. People who are faster at math might also find the static bonus easier to calculate and more consistent to apply. -- 77IM [/QUOTE]
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Community
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*Pathfinder & Starfinder
Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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