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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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<blockquote data-quote="Crazy Jerome" data-source="post: 4764163" data-attributes="member: 54877"><p>Well, the original point was that if wanted to fix the main problem of imbalanced NADs and feat tax <strong>and</strong> make solos/elites tougher <strong>and </strong>address higher level grind issues--then this is one way to do it--provided, of course, that you don't mind changing the way saves work. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>I arrived at this as something to try because even at low levels, we don't really like how saves work. Specifically, we don't like having the saves at the end. So what is a bug for some is a feature for us, even if it does devalue status effects across the board. YMMV.</p><p> </p><p>I do think it is often worthwhile to look at the problems holistically and try for a combined fix, rather than address each thing separately. It's harder to evaluate, and the side effects will be nastier to deal with--but the end product is likely to be more elegant than the individual fixes. And it is hardly true that the individual fixes won't have interacting side effects, anyway. </p><p> </p><p>It also matters whether you care about keeping the results comparable to the base system. I used to care about stuff like that, but I don't as much anymore.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 4764163, member: 54877"] Well, the original point was that if wanted to fix the main problem of imbalanced NADs and feat tax [B]and[/B] make solos/elites tougher [B]and [/B]address higher level grind issues--then this is one way to do it--provided, of course, that you don't mind changing the way saves work. :) I arrived at this as something to try because even at low levels, we don't really like how saves work. Specifically, we don't like having the saves at the end. So what is a bug for some is a feature for us, even if it does devalue status effects across the board. YMMV. I do think it is often worthwhile to look at the problems holistically and try for a combined fix, rather than address each thing separately. It's harder to evaluate, and the side effects will be nastier to deal with--but the end product is likely to be more elegant than the individual fixes. And it is hardly true that the individual fixes won't have interacting side effects, anyway. It also matters whether you care about keeping the results comparable to the base system. I used to care about stuff like that, but I don't as much anymore. [/QUOTE]
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Community
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Alternatives to the feat-tax solution to to-hit and F/R/W defenses
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